Recent content by Kyoji

  1. K

    PC Too many zombies in walls and ceilings

    The original concept was that zombies spawning inside walls and triggers being less immersive. I agree with that sentiment. The reason people are defending it is because they think it would make stealth OP. I think that there are a few things to consider when coming to that conclusion. #1)...
  2. K

    PC Too many zombies in walls and ceilings

    It's not ruined, but it does perform noticeably worse than the other paths. Abusing triggers feels like a temporary solution to the problem behind difficulty. I would argue to the contrary that require two power swings per zombie isn't a sponging, but common sense. It's the reason why the early...
  3. K

    PC Too many zombies in walls and ceilings

    There are ways to increase difficulty without adding such mechanics of zombies spawning on triggers. It's immersion breaking to see the zombies spawn right before your eyes and it's not much more difficult to force trigger zombie spawns once you know the mechanic. It also ruins much of the...
  4. K

    PC Will crafting balance come in alpha 22 or is crafting dead?

    I think the traders are in a much better place than they were in A20. Play the game long enough and you will see the slow progression towards progress. For me the game becomes 100 times easier when you don't do any quests initially and just raid Crack A Books, Mailboxes, etc. The annoying thing...
  5. K

    PC Traders and quests need to be nerfed

    The reason to remove quests would be for balancing reasons moreso than anything else. Traders as they stand break the game because progression through them makes large portions of game content irrelevant. Remember getting a motorcycle for tier completion? It was far more efficient to get one for...
  6. K

    PC Traders and quests need to be nerfed

    Not sure why quests even exist. I would love the game to be open-ended with you just heading to whatever POI sparked your interest. With the added difficulty skulls you can also determine where you want to explore. Traders should be just that, allowing you to simply sell your goods in exhange...
  7. K

    PC 10 years in development and it is still just a skeleton of a game.

    No Man's Sky might not the best choice for comparison because what they have done is miles ahead of what 7D2D has done in terms of updates. Also I would argue that most games are made by gamers. You think people go into development for the money or great hours? Voxel technology isn't young...
  8. K

    PC Alpha 21 Dev Diary

    I personally do not care about the buttons on the vending machine. Also, I don't think the buttons /=/ poor graphics. I would rather the art asset developer work on new art assets or updating outdated assets than working on minimalistic things such as button placement/arrangement. It's ok to...
  9. K

    PC Tier 5 POI's

    I think fun is the essence that the equation seeks to achieve. As what "fun" is differs from person to person I think that would be challenging to agree upon, however, I think if we are playing then we are having fun to at least the degree we are responding to each other on a gaming forum. So my...
  10. K

    PC Tier 5 POI's

    I appreciate all the replies and I agree with many of you in that the "fun" is how you interact with the game. I am looking at it from my perspective as a min/max gamer and from a balance standpoint - pen and paper if you will. So while I agree that the red blips showing zombies can be...
  11. K

    PC Tier 5 POI's

    From what I have read many people seem dissatisfied with how tier 5 POIs are setup and how the quests with them are integrated. Apologies if this has been discussed more in depth elsewhere - I did a search and only found older topics of general dissatisfaction. Speaking for myself, I feel that...
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