Recent content by Kyoji

  1. Kyoji

    What kind of new quest types would you like to see added?

    I like the ideas, but we would have to rework the one quest at a time concept as it would be much inferior to others with clear objectives and an end room stash. The purpose of these quests is that you can pick them up and still continue doing other things in other RPGs whereas in 7D2D it would...
  2. Kyoji

    2.6 Difficulty Changes

    The issue is realism to a degree and game logic in another. In EVERY other zombie survival game I can think of military bases have better loot than most other POIs. Generally speaking they do unless you are in the early game in which they do not. You could put toxic miasma around such locations...
  3. Kyoji

    The return of old POIs?

    I feel like a toggle option is best left for the set it and forget it. If they did your suggestion they would almost have to develop new POIs twice which I don't see happening. I don't think they will remove loot rooms either, because in doing so they would have to redevelop the flow of the POIs...
  4. Kyoji

    The return of old POIs?

    Why would they revamp old POIs when they could just not do that? I feel like it would be far easier to move the loot around than redesign the assets inside to make the POIs less linear. I don't think it would be worth it and don't think it's even doable. Every new POI would need reworked to...
  5. Kyoji

    2.6 Difficulty Changes

    In this game time is a resource. If you spend hours trying to clear Navezgane corrections for some good loot then well on ya.
  6. Kyoji

    The return of old POIs?

    They talked about adding roaming zombies within POIs and that would be very nice to see. That being said I wouldn't expect POIs to be less dungeon-like as that is the current state of the game and I doubt they would go back and "fix" all of the POIs in the game and adding new POIs that are not...
  7. Kyoji

    2.6 Difficulty Changes

    Sure if you can beat the Golden Knight as soon as you enter Elden Ring but most people can't so they build up before they kill. The point is that yes in some situations there will be people who could get those early T1 weapons on day 1 which a lot of luck or skill but that would be the minority...
  8. Kyoji

    PC Dew collector should use glass jars

    The issue was taking something from the game that needed minor tweaks and they did a rework which was worse than the original for many. Keep in mind I don't really care about jars. The only value jars had was providing value to the water sources in the world which could have been fixed in other...
  9. Kyoji

    2.6 Difficulty Changes

    The loot variance I am asking for isn't the best endgame weapon on day one, but a basic pistol, ammo, armor or attachments. Imagine a police station whose loot tables excluded pipe weapons and instead gave basic T1 weapons instead when the RNG rolled for a T0 weapon. That is essentially what I...
  10. Kyoji

    PC Dew collector should use glass jars

    It's all good we don't always have to agree or change an opinion, but at least we can appreciate the others opinion and understand where they are coming from. It's not doom and gloom if they keep it at 40% default, just some minor preferences. Technically it started when they abandoned jars for...
  11. Kyoji

    2.6 Difficulty Changes

    I can understand the worry for "cheesing" and I as well do not wish for easy progression. Other games balance it out with difficulty. First off why is it so easy to "cheese" in the game? For starters it's a little too easy to get away if in a bad situation and it's too easy to get into loot...
  12. Kyoji

    PC Dew collector should use glass jars

    That is the early survival that I personally would like to see. It's why we start with melee and work our way up to firearms. I want to see people start hunting and foraging for water before having stockpiles of prepared food/water. Since most people play default settings in games I am...
  13. Kyoji

    2.6 Difficulty Changes

    They have added more challenging spawns to the snow and wasteland biome. I'll have to play and see how it feels but it sounds like it could be interesting. With that said I wonder if they could go a step farther and implement harder zombies in some of the POIs and perhaps we can finally get...
  14. Kyoji

    PC Dew collector should use glass jars

    I feel like the new patch notes have swung the pendulum too far the wrong way in the opposite direction. Over-correction if you will. Dew collectors needing jars defeats the purpose of them. I will have to test it out and see what benefits, if any, there are to using them. Don't think jars...
  15. Kyoji

    Learn By Crafting Balance

    If you have to hit a zombie to level up then I imagine if you really wanted to perhaps you could create a macro and hit them behind steel blocks enough not to kill them and just repair every so often but by then it's such an extreme case I don't see that happening. Even the case of hitting...
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