Recent content by Kyoji

  1. Kyoji

    Electricity Feels Limited – Proposal for Logic System Upgrade

    Your solutions are zero sum. That is like me saying if you don't like logic being added before V4 then quit the game. I think there are plenty of good arguments against it's addition prior to V4, but what you suggested isn't one of them.
  2. Kyoji

    I finally did a full stealth run and I gotta say...I think they're right

    That is true as well. Fair enough. Game stage is multi-faceted, including days alive and player level. So while I might have a higher level and thus fight harder horde nights I will also have presumably better resources to tackle such things. Eventually the game stage for days alive will...
  3. Kyoji

    Electricity Feels Limited – Proposal for Logic System Upgrade

    You say that until the developers turn around and say the game is now done and you will be paying for the "Logic Update DLC".
  4. Kyoji

    I finally did a full stealth run and I gotta say...I think they're right

    Speed is the largest disadvantage. In a game revolving around every 7 days a horde will happen time is a resource. If you are going slower to clear POIs and loot then it's a disadvantage and IMO the largest one though I readily admit trigger zones is a strong contender for the top spot, though I...
  5. Kyoji

    agriculture

    I don't mind making food matter, but I would prefer a more natural approach rather than a ham-fisted RPG mechanic that makes no sense. So no tighter accuracy on guns, etc. Simple buffs such as temperature regulation, endurance fortification, etc. I would also bring back a pseudo wellness system...
  6. Kyoji

    2.6 Difficulty Changes

    The neat thing is you only have to change a handful of POIs. Just a few "high tier" POIs. I would start by decommissioning lower tier military bases to make them appear more derelict and beef up those that might be used for the special higher tier POIs. You don't need to have a ton of them. I am...
  7. Kyoji

    Feedback: Loss of Sandbox Base Defense Identity and the downfall of the game as a whole

    I don't understand. You said you have played since alpha which is even further than me but I recall tons of updates where they turned base ideas into ashes from building up high to building underground to drop bases to forcefield bases. I don't think there has been any new achievements gained in...
  8. Kyoji

    4.0 A new threat update - Bandits?

    The things added were on the checklist they promoted during the crowd funding campaign as far as I know and if I recall correctly the developers stated early development focused on the survival elements. So when they finally got around to getting the RPG mechanics in it felt as if they were...
  9. Kyoji

    4.0 A new threat update - Bandits?

    I think they stated the delay was due to the efforts put into survival revival and what's coming in the new 3.0. Personally I would love to see bandits but I want them to fix what we have now first. Post 2.0 the game was lackluster and we got the developer feedback we wanted. While...
  10. Kyoji

    2.6 Difficulty Changes

    It's fun to discuss at least for me anyway. Plus maybe someone will think of a creative way to make it work better and more efficiently. I think having concrete walls in a centralized location within the POI would suffice in conjunction with a fire hazard by the loot entrance that could...
  11. Kyoji

    2.6 Difficulty Changes

    meganoth mentioned that as a potential byproduct solution which is literally the most extreme interpretation of balancing loot rooms. If you think about it I am sure you could come up with at least a few solutions you would be fine with, assuming you could snap your fingers and have it done as I...
  12. Kyoji

    2.6 Difficulty Changes

    There are a myriad of ways to make it harder for people to "cheese" POIs. Put the loot rooms in more centralized areas that are not broken with 2 blocks and toughen loot rooms with more dense blocks (higher HP such as concrete) or simply remove loot rooms and spread the loot throughout the POI...
  13. Kyoji

    2.6 Difficulty Changes

    I think weapon progression is too fast currently. You speed past tiers and it doesn't take long to get to end game weapons. I think the tiers should be stretched a bit and the early game slowed down slightly. That is true, but I also think TFP are bucking the trend of themed progression. In...
  14. Kyoji

    Is stealth truly pointless now?

    The "stealth is dead" concept was discussed relative to prior game versions to which in comparison, the case could be made. Stealth by definition requires you to be hidden. If the zombies wake up half the time then it's no longer stealth. I get that this is just semantics and I think playing...
  15. Kyoji

    Biome design

    It's a bit lackluster to put it mildly. I get that we can't have glowing mushroom caves or fantasy style designs to make each area look more distinct but there are a few things that could really add that "wow" factor when you visit a new zone. Things like burning trees in the burnt biome as seen...
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