Recent content by Kurogo

  1. Kurogo

    PC the one land claim rule ruins multiplayer

    This is naive at best. Part of griefing is using the game's mechanics to troll players. It really doesn't matter what the mechanics are, or how safe you think they are, griefers will find a way. Whitelisting isn't a guarantee, but it goes a lot further to prevent griefers than any normal game...
  2. Kurogo

    PC What would you do if you ran across a dog pound POI in 7dtd?

    Start singing "In the arms of an Angel."
  3. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    To a degree, Cop Zombies are capable of that now. I wonder if it's possible to modify their vomit attack behavior so it doesn't need line of sight to the player.
  4. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    That's what I'm saying is the danger. They can get to me and are trying to by the time I'm back topside. It's the same level of danger as any above ground base, yet noone here has tried to claim that being above ground is inherently boring and zombie free just because we can build walls. Can...
  5. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    You don't necessarily have to leave it open. My mine entrances are usually near where I'm mining (top down on gravel and all that). When I hear zombies milling around, it's time to deal with them before they dig their way in/break the door down. It's not so much shooting myself in the foot, but...
  6. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    My point though, is that it's boring because they are making the decision to avoid the zombies. Should we make teleporting zombies because a sea of log spikes makes topside boring or a wide enough moat keeps them at bay? Even despite that these are actions the player chose to do? That entrance...
  7. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    But again, that's an action chosen by the player. The only thing I can see that needs adjusting, maybe, is allowing zombies to dig beneath themselves. However, I see digging 50 block entry tunnels as a sign of players actively avoiding the zombies rather than a need to have them spawning from...
  8. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    If I understand you correctly, then it's more that you want the digging itself to be the danger, as opposed to simply being underground? That I could agree with.
  9. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    But even then, digging a vertical shaft isn't 100% safe unless you put a top on it. The underground doesn't make itself zombie-safe, we do. But I'm all for underground poi's and stuff. Those might be neat to find.
  10. Kurogo

    PC Underground bases - what's the status of making them vulnerable to zombies?

    I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous? For me, even with my mines, there is always a danger of the zombies bashing down the doors at the entrance and rushing in behind me. I'm not really...
  11. Kurogo

    PC Brainstorming: Melee Combat System

    That I can agree with, though, since I mostly use the knife perks, I don't think we need to swing our weapons any faster to do that. Knives are already pretty fast.
  12. Kurogo

    PC Brainstorming: Melee Combat System

    I haven't played Dying Light. How does swinging the weapon faster give hits feedback?
  13. Kurogo

    PC Brainstorming: Melee Combat System

    How would you do that with K&M?
  14. Kurogo

    PC Brainstorming: Melee Combat System

    I'm not a fan of over-complicating melee combat in this game. The zombie ai is fairly arcade-y, and combat with them is equally simple. 1 or 2 attacks might be ok, but zombies don't really need Witcher 3 melee mechanics to bash them. Same with ranged fighting, we don't really need CoD level gun...
  15. Kurogo

    PC "Civilized PvP system"

    RGW already does that for us, as well as zombies.
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