Recent content by Khulkhuum

  1. Khulkhuum

    Revamping Sound mechanics into a more lifelike experience

    Hi all!  Recently i have been thinking about how sound works in the game and thought up a neat improvement that would not only increase immersion, but also somewhat the difficulty of the game. I checked that there are some topics for Sound to add specific effects, but here i will be talking...
  2. Khulkhuum

    PC Alpha 19 Dev Diary

    Nothing praises good luck like some bad luck through all of the containers in the room... As much as i understand it, there still is a sense of bad taste in your mouth, because you spent half an hour (or more) on something that brought you nothing. I wouldn't mind if i found some tools or...
  3. Khulkhuum

    PC Alpha 19 Dev Diary

    Considering "Out of Place" - i proposed in the Pimp Dreams for POIs to have a minimum and maximum GameStage setting (for loot and enemies seperately or together). I personally think it would be a great addition, especially after some tweaks are made and you simply don't find "ONLY A CAN OF...
  4. Khulkhuum

    PC Alpha 19 Dev Diary

    Thought if an interesting idea for rebalancing POIs. Perhaps someone thought about it or maybe it was already verified and discarded. You can read about it in the PIMP DREAMS.
  5. Khulkhuum

    POI Rebalance

    There is one thing that i would like to be adjusted. POI loot and enemies. Here is what i think there is (correct me if i'm wrong): - POIs differ mostly with the amount of special loot containers. So a higher tier POI supposedly has more higher grade containers. - The most influential thing to...
  6. Khulkhuum

    PC Alpha 19 Dev Diary

    You do know that Pistols are in the Agility skill tree, so you need some of that to point the gun properly  :laser:
  7. Khulkhuum

    PC Alpha 19 Dev Diary

    Referencing the mention of reworked zombies and someone suggesting to create one with some decomposition, with lots of skin shredded, etc. Why not make a zombie that has some sort of bugs living under the skin? Not only would such an enemy have ripped skin here and there, but also have a...
  8. Khulkhuum

    PC Alpha 19 Dev Diary

    I know i will be walking off topic (and also off 7DTD) for a few sentences, but this is to prove a point. So i've been deep in 1.4 for Terraria. Among all the blissfully new content, new features and updates, some early to mid game balance has been introduced. I could say that i am a fairly...
  9. Khulkhuum

    PC Alpha 19 Dev Diary

    Just remember, falling off the head is different than from the leg or back... Considering mods... Modding your game for the first time is similar to pushing through a threshold in your head (losing your virginity, intentionally or by mistake killing an animal, cheating on your lover by watching...
  10. Khulkhuum

    PC Food: Survival arcade vs Survival sim

    Finally caught up with those new pages i found this morning... Was expecting 1-2 new post pages, but having 10 is too much... That's some discussion and one cannot simply reply to a post mid 4th page, because there are another 4 (at least) and the discussion could be over... Like seriously...
  11. Khulkhuum

    PC Alpha 19 Dev Diary

    In general it is better to start a new world with the new big update. Doesn't mean you can't continue playing on A18, but as there are some changes for A19 and early progression, it will be more interesting to start anew. EDIT: On the other hand, if you continue a previous alpha world, there...
  12. Khulkhuum

    PC Alpha 19 Dev Diary

    You do understand you're moaning about the last upgrades to skills? These first ones usually bring the most advantage, because they give any bonus (while without them it's in most cases 0, like Healing Factor). Sure the last upgrade could enhance even further what you have, but already investing...
  13. Khulkhuum

    PC Alpha 19 Dev Diary

    Decided to pop into the files and check out stats for all zombies. Even considering the functional differences between zombies (some having armor, some being slower/faster than others, bulkier body or whatever), i still find considerable inconstistencies between "similar" zombies. It's different...
  14. Khulkhuum

    PC Alpha 19 Dev Diary

    I'd imagine it where the T1 doesn't have the stun mechanic (more like a club, but considered a baton and gets baton buffs from skills, something like a Police Baton), T2 has stunning, but requires a few hits (just like the regular Stun Baton now) and T3 is a full fledged postapo stun baton (with...
  15. Khulkhuum

    PC Alpha 19 Dev Diary

    Still... They aren't the functional ramparts you'd expect from a "castle"... No holes for shooting down or pouring molten iron ;)  
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