Recent content by JRVi

  1. J

    Error Mod Vehicle

    https://mega.nz/folder/dCVhDL7A#NBIFweWDwXU7a6J56JL42g This link contains an fbx and the complete prefab, which should I modify? what's wrong? What is missing for the vehicle to work? I have followed the tutorials of the A17 and Lengthy Coughy vehicle template video without the expected result...
  2. J

    That the npc correctly grasp the weapon and add the electric visual buff.

    It turns out that in the original npc of NurseNancy_X the item appears more or less functional, but in the custom npc that I have it goes wrong, it does not grab the item correctly, in addition to not having the electric shock buff when it attacks. I would be very grateful if someone gives me a...
  3. J

    That the npc correctly grasp the weapon and add the electric visual buff.

    In the unity the npc have to add  rightWeapon y gunjoint en righthand  and leftweapon in lefthand. With its corresponding taserbaton in rightweapon Added in the A20 NPC animation taserbaton controller.
  4. J

    That the npc correctly grasp the weapon and add the electric visual buff.

    I would like to use the electric plasma baton on an npc, but the npc doesn't pick up the weapon correctly. I would also like to see the electric buff on the baton when it hits.
  5. J

    MultiPlatformExportAssetBundles

    using UnityEngine; using UnityEditor; using UnityEngine.Rendering; public class MultiPlatformExportAssetBundles { [MenuItem("Assets/Build Multi-Platform AssetBundle From Selection")] static void ExportResource() { // Bring up save panel string path =...
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