Recent content by Jenshae

  1. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    ... and back to our regular scheduled programming before a mod closes down this thread for drama ... I can think of one reason Thief mechanics would be challenging to implement. In Thief they have fixed scenes in which, they can simply manually demarcate where you are concealed in shadows and...
  2. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    What you are describing, sounds like 10% of the time, you have to disable alarms or kill a particular zombie first because you can make logical actions to the desired out come. The aggro rooms are more like the wound suddenly exploding with smurfs for no logical reason, which you then need to...
  3. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    You think don't think the developers read the forums?  That the general annoyance at the steep game stage curve in Alpha 18 fell on deaf ears? So, when you have a post mocking someone and a lot of people add reactions, laughing at what you said, it can look like everyone is laughing at the...
  4. Jenshae

    PC I once loved this game...

    When we got bored of the PVE and started killing each other in a village, we built a base nearby, (as the horde nights were still running). We dug down to rock and laid down a block of reinforced concrete for the foundations, then a wide floor with gentle slopes to get onto it so they would...
  5. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    Instead of being sarcastic, Fun Pimps could look to better stealth games for inspiration. Thief came out in 1998, I seriously doubt the mechanics used in that game would be very taxing on modern hardware (mileage varies with implementation). 7 Days to Die relying on a *magic* mechanic to...
  6. Jenshae

    PC Digging Zombies - How to deal with them.

    Yes. That would still be more zombie like and logical than what they were doing.
  7. Jenshae

    PC Digging Zombies - How to deal with them.

    We started with a regular base but Demolishers were blowing up traps and they were just too much of a nuisance. So, we made the Road Runner bridge, zombies try to run across it, fall to the server bottom, get electrocuted on the way down and shot from a hanging walkway above them. (This was...
  8. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    I was going to write a script to edit all of the XML flags, however, we switched to another game instead. 
  9. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    The difference in this situation between 7DTD and other stealth games is that you didn't screw up to trigger it. They just arbitrarily decide that the abilities you put effort into getting and selecting will simply not work. It is more of a lame prank than a game mechanic.
  10. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    Like this camoflage, there is urban ghillie suits, they are just more grey to go with all of the concrete. They already have pulled the rug out from under us. It seems like some enjoy then using the rug as a blindfold to "enhance" their game play. 😜
  11. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    There are gillie suits in the game already. The biomes have fixed appearances. They could easily lie prone and hide very effectively, like the linked photo album. Considering how well zombies are known for their lack of observational powers, this would be a cake walk. Usually, in most works of...
  12. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    I have suggested:  Trip wires - can be disarmed. Alarm systems - various different ways this might have to be done, like finding the power source and cutting it or sniping out a motion sensor. Special zombies with great hearing - you would need to learn what zombie needs to be shot first in...
  13. Jenshae

    PC Why are the devs screwing over agi/stealth in their POI design?

    For me, it is not a narrowing of tactics. It is a lack of cause and effect with the lack of control over the environment. If I screw up, fine, whip out the shotgun and blast their heads off. *Magic* mechanics that I can't interact with with in game (disable in this case) = mechanics I will...
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