Is there a way to tell roads to avoid POI boundaries by 10 blocks? Or allow for POI blocks to follow the terrain at the edges. So if it slopes down naturally it slopes down. Then it would be a matter of making sure POIs are not designed that they go to the edge.
I love mining. I could mine for days. i love setting up pillars to keep the ground from collapsing, but its really not needed anymore. I find enough mats in the world by just scrapping things. I miss it honestly. The deep mines, tunneling out to find any needed ores. Heck in the first A16...
I'm not the biggest fan of them either. BUT I'd rather turn off the damage than just get rid of the storms all together. I like the random chance for the zambs to go crazy, and rage during a storm. That part is fun. The vehicles behaving as poorly as they do... i can live with that, but...
I have a feeling a lot of the sandbox options are features that the devs already have direct access to. It's how they set up the base game. Am i right @faatal ? are these options stuff that is already in the game, and you are giving us sliders to play with?
I'm sure there are some that are...
I've done it all. I like using a POI for my main bas, and if i can find a POI near it that has good bones I'll turn it into a Hoard Base. A lot of my hoard bases started following the elevated path to me plan, so i am trying to do things a little differently. Currently i have a monkey bar...
oof corpse runs are the bane to my existence. I only have so much time to play a game, and things like that are antithetical to fun for me.
Leveling up should feel powerful(looking at you Ark). The grind should not be in how you get resources home(looking at you valhiem) Difficulty spikes...
You talked about the differences between trigger types, and i was like 'wtf, really??'. but then i realized i got miffed for 0 reasons, and figured i would poke fun at myself. :D
It definitely would tank performance. they have to account for all systems the game will be playable on. It's 1 of the reasons why they make the windows in cities opaque when you aren't next to them.
Sorry I'm in a bad mood so you get 'a pedantic much????' lol
But yeah, the game spawns the...
you need auto triggers for the zambs to spawn, because otherwise you wouldn't be able to complete the clear quests. Do you really want to go through every room making noise just to spawn the zombies that need to spawn to clear the poi? if they removed the auto triggers, then there would be...
creative menu. are you playing on pc? or console? you might want to check if you were online or not. That's my fix and thoughts on the save not happening.
No complaints there. although they should probably require more than 1 snowball per water, probably 5 to 10 for balance sake, or reduce the number of snowballs you get from the terrain.
It's simple math my dude.
You have 23 ammo types. and you forgot about fire bolts and fire arrows. So that brings it to 25.
Like is your goal to simplify the ammo system? or make it more complex? By adding a bunch of new ammo types and having some only be used for early game does not...