Recent content by irongamer

  1. irongamer

    PC v1.x Developer Diary

    I was responding to this quote, "I concede that there is at least one game that does not require you to get all the pieces of an armor collection for the set bonus." So there was some question about that.  I was just mentioning there are good number of games in the past/present that do.  I...
  2. irongamer

    PC v1.x Developer Diary

    Over the years there have been many action RPGs that do set item bonuses in "increments."  Some sets have bonuses at 2, 3, 4, 5, and 6 pieces depending on the game.  The system has pros and cons of course but "incremented" set bonus have been around for a long time in the action rpg genre. -...
  3. irongamer

    PC Alpha 20 Dev Diary

    Moar Zeds No joke!  This is fraking amazing!  Hands down the best 7 days experiences I've seen yet.  The x12 natural spawns mod is amazing for creating zombie movie like events at whatever stage screamers start to show up.  The thing to fear is the amount of mobs building on the outside of the...
  4. irongamer

    PC Alpha 20 Dev Diary

    So, does working enough Tier 1 jobs at a trader finally open Tier 2?  Then tier 2 for 3, and 3 for 4, etc.  The first trader gave me tier 1 and then tier 2 and the new trader special.  The new trader only had tier 1.  What is funny though, is they kept sending me between those two traders for...
  5. irongamer

    PC Alpha 20 Dev Diary

    Oh hell yes!  When I saw the shielded zombie and the need to kill the other first I was like, "That would be great in the normal game!"  Looking forward to seeing how some of those are brought into the full game.
  6. irongamer

    PC Alpha 20 Dev Diary

    Love this idea, not sure if it fits with what they are trying to do with 7 days... but I'd love to see it.  Terraria is another nice example of boss progression within a block filled world.  The battle in Valheim is one of my favorite boss fights of all time because of how the environment...
  7. irongamer

    PC Alpha 20 Dev Diary

    Any chance there could be a weighted roll or exclusion list in the future?  POIs that have been used in a quest recently could either have reduced weight in their roll or they are added to an exclusion list and added back in after 2, 3, or X number of quests.  And obviously if no POI is assigned...
  8. irongamer

    PC Blood moon spawner giving up? (Nitrogen map)

    Interesting, maybe I'll give the same POI another test.
  9. irongamer

    PC Things that makes me happy in A19 (so far)

    Progressing slower than in previous versions so I haven't seen a real strong blood moon yet, looking forward do it. - Junk sledge is good entertainment on blood moon night, random zeds flying around. - Really like the candy buffs,  mostly use the harvest increase, lockpick, and zero fall...
  10. irongamer

    PC Blood moon spawner giving up? (Nitrogen map)

    Yeah, I've cleared horde nights in the past.  This just seemed so short, perhaps just the new low stage zombie counts.
  11. irongamer

    PC Blood moon spawner giving up? (Nitrogen map)

    Does the blood moon horde give up after a while now?  Is there a director like AI that decides not to spawn any more?  Is the total horde amount determined by game stage?  Can early game stages be cleared of zombies with 3 to 4 hours left of night?  I haven't had issues with smaller POIs or my...
  12. irongamer

    PC Alpha 19 Dev Diary

    Poked around the forums and site a bit.  Is the Monday steam update like a midnight release, once the team is in the office release, or it's there when it's there release?  I'm guessing the last option, but "secretly" hoping for the first.
  13. irongamer

    PC Alpha 19 Dev Diary

    *Drools*  I've been avoiding the streams this patch, wanting to jump in mostly blind for my first A19 runs.
  14. irongamer

    PC Alpha 19 Dev Diary

    Yeah, the main strength of the original idea was the promotion of exploring a POI more fully, prompting more zed encounters, and the additional satisfaction of finding something.
  15. irongamer

    PC Alpha 19 Dev Diary

    Yeah, the radius hints are great.  Could work the same for notes, key cards, fobs, etc, giving you a hint of which room(s) contain the needed pieces to open the safe.
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