Recent content by InfiniteWarrior

  1. I

    Miner gloves not giving ore block damage bonus at all.

    Ah, yes. I forget. Joking is only allowed by a very few.
  2. I

    Miner gloves not giving ore block damage bonus at all.

    I imagine that's what's confusing when it comes to the gloves. Stone nodes and clay are terrain. I'm among those who don't think fantasy weapon and armor enchantments belong in a postapocalyptic game. Bethesda, of course, disagrees, so most other people do as well. I will nonetheless maintain...
  3. I

    Suggestions for zombie AI and build freedom

    "Bring back A16" request no. ??? confirmed.
  4. I

    Miner gloves not giving ore block damage bonus at all.

    Still, it could be said that any kind of tool block damage assigned might equally damage "node" blocks regardless whether they're ores or stone or, even, clay. I consider all those activities mining, though the game appears to consider collecting stone and clay harvesting or something or nothing...
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    The LBD theyre introducing isnt what I wanted or had in mind.

    It's just an impression and could be completely off the mark, but I've said myself TFP seems to have allowed perfectionism to get the better of them at some point and that the creative tug of war between a minority of players and TFP over base building, especially -- that actually resulted in...
  6. I

    Console Trader quests

    I always start with a bone knife, regardless what I choose to specialize in. Not only great for stamina management, but bleed damage. Get a little bleed going, walk off, let them bleed a little, and finish 'em off with a sledge (or whatever). Lots of options early game.
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    The LBD theyre introducing isnt what I wanted or had in mind.

    Isn't rage and hate pretty much characteristic of the "gamer" community at this point? Never ceases to amaze how many players claim they love a game and somehow think that justifies trashing the developers of that very same game. Twisted doesn't cover it. I completely understand the anger and...
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    Class Entity?? I think.

    That was a little confusing, wasn't it? Cross-topic among Feycat's, feral/irradiated/colored zombies and Rotor's other topic, arrow sponges+ lol (I'll be all right.) Old Crow suggested a chemical attack for the janitor a few days ago. If each or a few of the named zombies, plus Wight, had...
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    Class Entity?? I think.

    Yeah. The bullet sponginess method of introducing supposed "difficulty" has never appealed to me whatsoever. I was surprised to actually like FromSoftware's method as well as I did. Don't even need a difficulty slider. Game could probably use some generic "herd" zombies; much larger wandering...
  10. I

    Arrow sponges even with a headshot are annoying, and other musings. 2.5

    Game as well require more now. More chance to run away. I haven't found it an issue, though. Just switched over to iron, when I had iron, and a single shot works just fine.
  11. I

    Console Trader quests

    Felt that way to me. You don't have to max out Grease Monkey and Advanced Engineering, much less the Intelligence attribute, completely ignoring combat skills to build a bike, certainly. Actually felt better to me doing it that way than waiting for it to fall into my lap because I built it...
  12. I

    The LBD theyre introducing isnt what I wanted or had in mind.

    Can't say I appreciate the insinuation considering I picked up this game with Alpha 21 and have never played the old, exclusively LBD system, but whatever. I can assure you, I have no preference for one over the other, especially exclusively, for this game because when it comes to "choice and...
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    The LBD theyre introducing isnt what I wanted or had in mind.

    That's been my experience as well. Not much mining, but maybe 3000 each to get the approach to a converted POI; zombie height blocks of a portion of the POI; and potential fight windows upgraded to cobblestone and enough ammo to last the night when melee stamina runs out and/or to get zombies...
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    The LBD theyre introducing isnt what I wanted or had in mind.

    All RPGs and games with RPG elements have "S.P.E.C.I.A.L." stats, though of course not all games can call them "S.P.E.C.I.A.L." stats, which are called Attributes in 7 Days. Perks are generally chosen separately, but are not presented separately in 7 Days as is the general trend in modern RPGs...
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    Individual game settings might explain some points of view.

    I'm not sure how different playstyles will explain points of view* on the game's systems. I don't think they're mere preferences, but neither do I think they're mutually exclusive. That's what "versus" actually means: same but different, in a sense, as opposed to mutually exclusive. More like...
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