Recent content by InfiniteWarrior

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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    Dream on? lol Uh...yeah. That's a little awkward, isn't it? Most developers, including the triple As, use third party software for that purpose. Guessing TFP hasn't found one they like? Just -- God forbid -- they look like the lip sync for Fallout 4. OMG. That was awful, even compared to FO3.
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    Her face was more lean and refined; more mature than the rounded, chubby face, imo. Ergo, the voice fit the model perfectly. I still maintain that were the model to be slightly more refined -- especially in the face -- the model would fit the voice perfectly.
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    My first impression of the game was that it was...somewhat immature. But so were the "old school" games I adore, including Fallout New Vegas. That's where it's "old school" charm lies. It doesn't seem to care who it "offends" any more than the classics gave a ■■■■ who they "offended." The...
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    Game shop

    I'm not surprised.
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    That's always bugged me about female models in rough and tumble games. They have to have perfect hair and press-on nails as though as they were striking off down a fashion runway rather than surviving an apocalypse. I'm grateful the female avatar doesn't have man hands like Nora did in FO4, but...
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    i think this would be a fun thing for pimps to add cos i love 7 days

    Yes, I know. And I said it was a completely different kind of game. It's a zombie apocalypse, not mech warrior. I don't think mechs would fit either the genre or aesthetic. It has a drone, but no other robots, I suspect, for a reason. Probably best to keep it that way, imo.
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    i think this would be a fun thing for pimps to add cos i love 7 days

    I'd have to disagree. Completely different kind of game.
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    It is a better model. No doubt about that. Just looks way younger than the voice coming out of her mouth, imo. Less roundness in the face/slightly more pronounced features there, she'd be perfect. Good job, as always. 1772840323 I don't think he was intended to be upselling. That hoarder outfit...
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    Game ideas if willing to look at

    Most have no idea. Maybe better zombies than a bunch of morose people walking around? ;) "Hope is the thing with feathers...." Have to get over the shock first, though.
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    Game shop

    The less technically literate consider FO76's "private servers" dedicated servers when they're partitions of central servers that apparently aren't partitioned all that well and are, of course, ^subscribed^ to via Fallout 1st. "Oh, but you get free Atoms!" (Ahem. If you purchased a Fallout 1st...
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    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    Sort of. TFP obviously had very different ideas of these characters in mind than either their visual appearance or original voice lines/delivery would suggest. Joel's, especially, doesn't suit the way he looks at all, imo. The actor's voice performance is good, but he seems to have been directed...
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    The return of old POIs?

    That's what I mean. Story mode may require them to be locked to the respective territories of Noah or the Duke, depending with which they're each affiliated. If a story mode is layered over RWG, it would make sense to lock them in place as they are. If not, i.e. the story mode will be confined...
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    The return of old POIs?

    City layouts are great. Hadn't mentioned those. It makes sense to lay them out in districts as they are in the real world. I'm assuming story mode on the trader lockdowns because I'm given to understand they're affiliated with either the Duke or Noah, i.e. are in their respective territories. If...
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    3 things I want.

    It certainly wouldn't hurt to make game world assets movable and/or craftable as placeholders are replaced by custom assets, but -- pretty please -- more like they are in FO4 than FO76. Or, at least, a base set for which players are not charged extra. (76 actually charges for FO4 assets.) There...
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    The return of old POIs?

    RWG is understandably random, though not as random as it used to be. (Random traders, large cities allowed in all biomes, etc.) I can't help but think, correctly or not, the drive against RWG randomness (biome "progression," fixed traders, etc.) is due to the upcoming story mode, which I hope...
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