Enviroment comes in handy in such an event. Are you likely to use up everything, including ammo, you've managed to scavenge to that point. Yep.
Which brings us to non-issues such as nerd poling. Why nerd pole when TFP have so thoughtfully included environmental elements that can aid in your...
Seems to be a trend. GNS is also doing a playthrough of A16...although putting his thumb on the scale with the title of it. ;) "May you live in interesting times." Few stop to ponder that's a Chinese curse. lol
So, Joel tossed an idea out there which he obviously had predetermined opinions about. "Did you like jars because they were immersive or becuase they were easier?" Way to go with the either/or mentality as opposed to the both/and. All I can say.
But it was asked in passing. Why make such a big...
Words (or terms) and definitions are obviously different and I chalk that up to industry propaganda. It's no wonder we can't agree on anything when names have been rendered practically useless. Your mileage may vary.
There is when it becomes so micromanaged as to indicate a mod like GCM and SCM for Fallout 4. No developer can be expected to accomodate every, single personal preference and whim for a game. That's what makes mods so indispensible...despite how console manufacturers feel about them.
At least, grounded and believable? That's what the original Fallouts had that modern Fallouts arguably do not.
I get the gist of what you're saying and it's the geist that's most in question when it comes to 7 Days to Die, imho.
Who gives a ■■■■? Can we not let things bake a while before they're made so concrete there's no changing them? Can we not exhibit a little bit of patience?
Oh, right. Patience is a virtue most don't possess. Thanks for the reminder.
Honestly, when most people say "realism" I gather they mean "immersion," which is a very different thing dependant on suspension of disbelief more so than "this is what you'd actually do in a zombie apocalypse."
There has to be a baseline somewhere. Toggles? Mods can handle that. Not for console players, but I think we've covered the specific hurdles of console players and they're not inconsiderable. No "master race" PC...stuff...going on here. Consoles are subject to specific limitations.
I don't mind "smart" zombies, i.e. zombies that can climb ladders, etc. Hopefully, the story mode will give us some indication of how it is they've turned from creatures with no higher brain functions into veritable structural engineers. I'd be focusing on the labs to explain that were I TFP...
I know what a DLC is supposed to be -- a substantial expansion -- and the industry is not going to redefine the term for me any more than it's going to redefine the term, RPG, for me and I don't care how widespread acceptance of micro- and macrotransactions has become. They're still the parasite...