Recent content by Hollowprime

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    PC Pimps should consider this option

    I agree with everything you said but I read Unreal supports GC too.
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    PC Multiplayer Sad State of Affairs

    Yeah I haven't touched the multiplayer since A20. Used to play a lot of funny PvP servers where I'd construct nice defenses and zombie-to-player traps.
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    PC Pimps should consider this option

    This is a very serious post. I'm merely asking a question if the devs considered it. I even provided an example of a massive performance improvement. You don't have to be negative about it, especially since the devs keep reworking the same components (namely graphics) .
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    PC Pimps should consider this option

    I agree it's not a small task. But unity engine doesn't seem to progress as fast as unreal not to mention the IDE lags more with each version. I personally consider checking unreal 5 when I'm done with my demo.
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    PC Pimps should consider this option

    Hello everyone, long time no see. I've been waiting for A21 to fall before I posted but as a small unity dev I came across this video. I know 7 days to die is made in Unity and that the devs have a hard time balancing the graphics of the game. It's only fair as unity does not offer great...
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    PC There are STILL hidden damage multipliers in blocks for zombies

    I know this issue exists since A17 so it's a very old "feature". However, does this also explain the 20% extra damage zombie bikers do on vertically placed 50-pillar blocks?
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    PC There are STILL hidden damage multipliers in blocks for zombies

    I'm playing on survival difficulty. Not modded. Biker zombie. Try with cobblestone poles/normal block and 50 pillar.
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    PC There are STILL hidden damage multipliers in blocks for zombies

    I was playing survival difficulty and I was possitively sure I'd die the first day of bloodmoon because I wouldn't be able to deal enough damage to zombies. To my surprise and despite dealing too little damage I quickly realised that I had no problem being protected in my base. Zombies dealt...
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    PC Multiple Battery Banks In The Same Circuit

    Multiple battery banks and iirc battery banks connected to solar panels is not functioning properly. Iirc some systems do not get power at all.
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    PC Looting Progression Plan

    Problem1: High end tools and weapons were abundant in A18. Problem2: There should be at least a minimum of items available in each house. Solution: Make zombies level be respective to the loot around them, not the other way around. Have house loot containers have a minimum set of certain items...
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    PC Auto repair system

    I'm more in favor of traps having a corpse state where they can no longer be damaged, have haybale physics but can be fully repaired into their original state. I got the idea from having ground breaking traps being not repairable which is very annoying.
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    PC Do you like the A19 loot system?

    The new looting system is balanced, however it requires many levels to start functioning properly. I get it the devs want a less gamebreaking game, however the game requires even more levels to be enjoyable than before. That is all.
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    PC So was the point of A19 to get rid of "Realism"?

    The game is stable, but borderline boring now. Sure I can farm a lot of animals and I can even set a base between a forest and a wasteland biome and exploit the early benefits of both. Most importantly no new weapons were added in the game capable of making me enjoy reseting the game. The...
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    PC Someone explain me this line from the changelog

    How does this work exactly? Asking the xml expert readers.
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    PC Alpha 19: are iron tools worth using?

    Iron tools and steel tools simply need to do a lot more block damage or swing a lot faster.
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