Recent content by HIREDGUN

  1. HIREDGUN

    PC Alpha 18 Dev Diary!!

    YES PLEASE a little FOG !!!
  2. HIREDGUN

    PC Alpha 17.3 B18 bug reporting thread

    Version: 17.3 b18 Platform: PC OS/Version: Dedicated Game dedi (RWG) Did you wipe old saves? yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes (Allocs,CPM,CSMM-remote) EAC on or off - ON Zombies Circling around on horde night not pathing...
  3. HIREDGUN

    PC After using a 2 day BM deviation, setting it back to zero has bad effects on my Dedi

    If you Settime backward... From my experience (A17.2): Crops grow normally timers are in the Region file. Traders restock timers will be the horde day of the time you left to go back they are also in region file. (So say you are day 400 and you go back to 100... traders will have a restock...
  4. HIREDGUN

    PC After using a 2 day BM deviation, setting it back to zero has bad effects on my Dedi

    Maybe you can try this: Delete/rename your main.ttw in the Saves folder that is where the current timers for hordes are I think. The Game will rebuild it. Seems if you jump Back in time with settime the hordes get hosed and you will have no zombies on horde night. Good luck. Note: you will...
  5. HIREDGUN

    PC Alpha 18 Dev Diary!!

    i love this route.
  6. HIREDGUN

    PC Alpha 18 Dev Diary!!

    QUESTS: CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER? This would be useful in discovering other traders, especially larger maps. What do you all think? Shouldnt be too hard to impliment for the pimps?
  7. HIREDGUN

    PC Horde night defenses or Modify Zombie Strength ?

    I agree, Devs seem to have the speed of damage too high. There is no reason to build a fort base in A17 as it will be compromised in 6 mins tops... after you get past the first 2 BM's Arrows on BM are worthless... It's now Path the Zeds and find 200+ rounds for BM... Underground bases are...
  8. HIREDGUN

    PC Horde night defenses or Modify Zombie Strength ?

    YES! it is a Better system then A16, a great starting point AND I love Everything about it EXCEPT THE ♥♥♥♥ING BONUSES that give Zombies the ability to rip through reinforced Concrete in 6 mins... totally ABSURD. I Hope Faatal puts in some sort of randomizer to make the zeds sometimes forget...
  9. HIREDGUN

    PC Horde night defenses or Modify Zombie Strength ?

    Yes it's difficult and yes they could make Zombies which kick our butts but then where would the challenge be if they were ALWAYS kicking our butts and we could never win. Part of the winning come with overcoming the challenges. Or why even have building materials if they are nullified against...
  10. HIREDGUN

    PC Status of nightvision goggles?

    Beside getting them working... It would be nice to have then "get fuzzy" as their endurance degrades...
  11. HIREDGUN

    PC Horde night defenses or Modify Zombie Strength ?

    Yup, Exactly. Not to mention AI pathing defenses are completely disconnecting the Immersion into the game.
  12. HIREDGUN

    PC the horde does not make sense

    Building a defense and preping for one WAS a bunch of fun in A16 and before, now we are forced (the decision being taken away) to have to Path AI into a Gymnastic Carrosel or accumilate 500 rounds for horde night. I still think TFP would benefit the game by taking the Bonus damages away (Night...
  13. HIREDGUN

    PC Developer Discussions: Alpha 17

    IMO that would be ideal, each zombie would have a range of speed... (min and max) or a factor of "up to bonus %". +1 to +5% variance would add a lot of randomness to their movement changing timings and making us on edge often rather then swing-power-step back-swing-swing routine every time.
  14. HIREDGUN

    PC Horde night defenses or Modify Zombie Strength ?

    "and a healthy amount of ammo" Why even build the 15 block structure...? Stacks of shells and 9mm make everything easy... LOL
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