While I'd really like some changes to the loot progression I find the difficulty progression to be in a great place. I'm playing solo and dialed the difficulty back to Nomad - the game is balanced at higher difficulties a bit toward multiplayer and that's absolutely okay. Nomad seems like a...
I absolutely get what you're saying - what I would say is that we need tiered repair options. To put it simply a steel pickaxe needs a steel grade repair kit to repair.
I would also like to see mods being the real 'end game' unlocks and valuable things to find. Rather than a legendary shotgun...
Crux of my issue with this -
Doing POIs early game is literally screwing myself. They're worthless. Even with a small gamestage boost every single crate I open before at least gamestage 50 is an act of stupidity as unless I have 100% neglected any crafting related skills completely, including...
I would say game stage/level needs to skew the ODDS of what you find -
But the fact that I literally can't find anything 'good' in early game stage means there's absolutely 0 reason to waste loot crates and such (which are finite) until after gamestage 50, at least. I should stick 100% with my...
Forever. It reduces my wear and tear on more valuable tools, it's quick and simple for all the basics. Wood frames, removing debris, etc. I don't ever get rid of it.
If the survival facet of the game was based on being in an environment where food won't grow and largely isn't available it makes sense to have food security be a major challenge. Take The Long Dark as an example; food security is a daily struggle.
That doesn't make sense here. There's still...
I mod most games.
However, I really haven't in 7dtd because it updates and those updates have changed a lot. I'd likely have to meddle with mods a bunch.
I have no moral objection to mods - I've got close to 2K hours in Skyrim (across standard, enhanced and VR versions) and usually play with...
There's a couple options with bunkers. One is living and crafting space near bedrock, fortified farming area up top and have somewhere else for 7day horde.
Another option is ramps, as detailed prior.
A third option is trapped caves for them to dig into but that's super risky with demolishers now.
This. In a nutshell, exactly this but on the whole game scale.
If polled players would say "I want better game performance and optimization!" However TFP needs to decide what options for doing that match their available time and resource commitments and what their relative return is.
So why...
So wait a second, are you saying that TFP has paid everyone on staff 400k a year?
That would be amazing - and possibly one of, like, 3 or 4 examples, at most, of that approach to profit sharing in not just gaming but small business in general.
I can answer this! I have family that went from mining to logging and would make blackstrap every morning. It's not a big deal; just make really strong coffee and put a drizzle of blackstrap molasses in it. Like just a bit, and a bit of cream or half and half.
Blackstrap isn't sweet. Not...
Perk it up.
2 or 3 perks in and you can effectively stunlock even groups of zombies super quick. Honestly given all the other must-have INT skills I found getting INT to 8, turrets and stun baton to be virtually broken. That's part of what makes it such a good weapon - you've got two very...
I get what you're saying but the idea that it went 'the wrong way' is your personal opinion. I love it way more now than LBD.
Any alpha product is going to change, and change significantly. That's in the warning you read through when you buy the game in a development state.
I'm all for a...
I don't know how else to put this -
Anyone working in the gaming industry could make more money elsewhere in private sector with the same skills.
Significantly more.
There isn't anyone in the INDY gaming industry who's there for the paycheck. Not true with EA/Blizzard/Activision/Sony etc but...