Recent content by Graebeard

  1. Graebeard

    Outfit Themes

    I like the idea of the new clothing / outfit themes. I'd like to suggest an additional option for this theme. That would be the ability to Save your current outfit for instant load. For example, if you are outfitted for mining in a desert area, you could save it as DesertMiner. For looting in...
  2. Graebeard

    PC Steel unlocks too late / in the wrong order

    Repair Kits will fix anything from wooden bows, through iron and even steel items. Repair kits are easy to make, so all you need is find a steel tool. I just wish we could find Crucibles more easily or at least get the schematics for them. Finding Steel Tool Schematics more easily would also be...
  3. Graebeard

    PC A18 steel tool parts

    Mining Steel Bars You can "mine" steel bars from the large streetlights around gas stations and public buildings. Another good place is the trailer lights. Build a nerd tower or fly up to the lamp itself and salvage with the wrench. Note the two posts without lights but with the metal crossbar...
  4. Graebeard

    Please bring back Recipes

    Although I like most of the changes to A17, I'm really not a fan of the new blueprint system. It seems to me if you find a blueprint, it's just like a book and should give you a skill and not a component. For example, once you have the spiked club blueprint, you should be able to make more than...
  5. Graebeard

    PC Developer Discussions: Alpha 17

    I can't see the LOCK icon beside the ATTRIBUTES. The PERKS have them, but not the ATTRIBUTES. Using b208. I think showing the LEVEL requirements for the ATTRIBUTES would be good, even if it just showed up as a HELP or INFO button. Great game so far, Thanks Pimps - good job
  6. Graebeard

    Gun Silencer

    I finally found a sniper rifle but have not yet found a silencer anywhere, so thought I'd design one. Surprised it's not a standard recipe, so here it is. <recipe name="gunSilencer" count="1" craft_area="workbench"> <ingredient name="shortMetalPipe" count="1"/> <ingredient...
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