Recent content by giltirn

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    PC How to get enough food in A18?

    Just eat glass; refills your health nicely and also clears infection. It costs a wee bit of XP but who cares?
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    PC The big crying thread for 17.2 Economy

    I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.
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    PC Late Game stage, POI's are getting to where they aren't worth looting anymore

    100% agree. Perhaps they backed themselves into a corner by selling the game as a "open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth"...
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    PC What are you playing right now?

    Distant Worlds: Universe and Hearts of Iron IV. Waiting for AI changes before committing myself to A17 as I enjoy building bases that have a purpose.
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    PC Late Game stage, POI's are getting to where they aren't worth looting anymore

    I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food)...
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    PC Smart vs Dumb Zombies?

    For a moderator your posts are awfully aggressive (or defensive). "Butt hurt", "gamer ego" - nice. Regardless, I understand that early access means unfinished features, and my desire is simply for the devs to hear my concerns with the current situation and suggestions for improvement. If it is...
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    PC Smart vs Dumb Zombies?

    I read what he posted and its clear that he feels the A17 zombie AI is good as it currently stands because it fixes the exploits and if we are losers we can turn the difficulty down to carebear mode. I honestly don't understand how you can read this whole thread and think that people just want...
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    PC Blood Moon horde behaviour?

    Their current AI will find the past of least resistance and pile on that point. Thus there is very little point in building a castle; you will find that virtually all of your base is untouched and pristine, just with a single hole in the wall. A17 zombie AI sucks badly.
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    PC Smart vs Dumb Zombies?

    With all due respect Richard, it's not that the new zombie AI is too difficult; plenty of people have demonstrated ways to cheese this AI just as badly as that of A16. The problem is their behavior in itself. Zombies should not be master structural engineers, piling onto a single weak spot in...
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    PC digging zombie work around / persistant zombies ??

    Hiding in an underground base has roleplaying and immersion factors, and preparing the base is enjoyable; cheesing the horde night by cycling in circles is a poor substitute.
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    PC Smart vs Dumb Zombies?

    I'd be fine with just 3 or 4 models if it meant having large hordes. Cut out the fancy AI, reduce the poly counts but fill the world with teeming legions of dumb shamblers slowly and inexorably closing on your position at all times. Every step should make me fear drawing the horde.
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    PC Smart vs Dumb Zombies?

    A fair point. From my perspective, I want the zombies to act believably. They should not have xray vision, hands made of jackhammers and have intimate structural knowledge that would otherwise set them up as a very well paid construction engineer. I want dumb shamblers that can be led into traps...
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    PC Why fixing exploits (aka digging and now looping zombies) is a good thing

    I just read through the Kickstarter page and see nothing about having to manually defend your base every 7 days against a horde of homing-zombies. In one part it says "Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies." which implies you don't have to be...
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    PC Smart vs Dumb Zombies?

    Zombies should also not know the difference between wood and concrete, nor should they have x-ray vision that allows them to precisely judge the width of a wall. Zombies are not master structural engineers! It's daft! There must be some reasonable compromise between robot super-AI and "gets...
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    PC Why fixing exploits (aka digging and now looping zombies) is a good thing

    I still don't understand why we should be *forced* to play a certain way. If players want to avoid the horde that should be their call. What we should be doing is incentivizing fighting the horde. Give us a reason to spend 4/7 days building and reinforcing our base rather than the more...
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