Recent content by gfoster610

  1. gfoster610

    PC Update Blues

    Sorry guys. My cycle with this game is that it updates, I read through the notes, update the xml files after the update and then give it a shot. I don't really keep an eye on it anymore, not after 6+ years of dev, and that's just when I started with it. I just find it to be a shame that the...
  2. gfoster610

    PC Update Blues

    Decided to give the update a whirl. Yuck so far. Let's see..... What the @%$# happened to spears?? It used to be a great weapon with the throwing ability and now it's a @%$#ty melee weapon. Comparing an iron fire axe with an iron spear, both 6 quality, and the fire axe does better damage...
  3. gfoster610

    PC A Few thoughts

    Hey all, Sp, it's been a while since I've posted anything other than the number of hours I've got in. As I said, 7 days tends to be my go back to game when others fail, and It's nice to have this game to always come back to. I'm also one who tends to customize his game a lot and always forgets...
  4. gfoster610

    PC How many hours have you played in 7d2d?

    Been playing since 2017. 7 Days is my go to game when all the new games crash and burn 😉.
  5. gfoster610

    PC Devs, is this balancing possible or are we set on direction?

    Actually Stamina was an issue in A16 if you're a builder. If I dig a row of 20 spots to put frames in, I will run out of Stamina doing all that digging. In A17 it's even worse in terms of Stamina drain. Again, I was making a comparison between building/digging in A16 versus A17 and yes, your...
  6. gfoster610

    PC Devs, is this balancing possible or are we set on direction?

    I would have to agree with the point that not all actions are equal at this stage. It's abundantly clear that killing zombies gives you much more XP than any other action. I would also agree that this update did push players into a certain play style. It's not only that, but how slowly you...
  7. gfoster610

    PC Zombie loot - negative economic review

    Like the idea of more bones in POIs. Also, how about adding it so that all zombies have an X% to drop a loot bag that has X amount of bones, rotten flesh, and fat?
  8. gfoster610

    PC Level gating. Why it ok for other games but not 7DTD

    Just downgraded my install back to 16. Here's the large difference that is being missed. YOU COULD GET XP FROM ACTIONS OTHER THAN KILLING ZOMBIES! That's the main issue. 16 had skill/level gating as well, but not this bad. Plus, you could do other things and still level. Also, just simple...
  9. gfoster610

    PC alpha 17 - falling through the floor

    This seems to be stemming from a larger problem with SI. I was in a building doing some scavenging, when it started to really rain and the wind was really loud. I went outside, looked over at a building, and the building collapsed. No zeds were hitting it, nothing was active in the building...
  10. gfoster610

    PC Anyone seen these before? - Giant radiated boars

    The title pretty much says it all. Anyone else seen these? I didn't even attempt at attacking them.
  11. gfoster610

    PC Awesome seeds for random gen ALPHA 17.0-.1

    So far have only tried 2 seeds that were pretty good in 16, mapmapmap and gammamamma. Also, when generating the maps, my PC seemed to get stuck in the same place, GENERATING COUNTRY ROADS Which of course meant that I had to sing the song while waiting. :)
  12. gfoster610

    PC Initial thoughts

    I've only gotten about 2 hours into getting started and here are the things that I've run into. Teleporting seems to be hit or miss. I generated a random map and launched the game. Then, went into Editor and found a good starting spot. Launch the game again, teleport to the coords, and it's not...
  13. gfoster610

    PC A word from a QA Tester

    Damn! A QA Tester thread and a Madmole sighting all in one day. Thanks to both of you for the quick update, and for all of the super hard work that you both have done. It sounds like you guys are getting close to the home stretch, which is great. It's been quite the wait for this build, but...
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