IMO the gunplay is okay but not nearly on the level of games that do nothing but.
My only issue there is that someone at TFP hates the agility attribute and all the agility firearms get shafted on both drop rate and mod slots.
I changed that in my game but it's still one of those weird people...
Bob is my clear favourite.
I rarely buy weapons and armor off of traders and he has those to some degree.
What I look for early to mid game are electricity / workstation / trap / vehicle books and parts and he has all of that, including a higher chance for crucibles and vehicle parts.
In Prison 1 I was lucky I had brought a 2nd stack of SMG ammo with me and I got it done.
There are a 134 (I mean... a bunch) of those POI now. Unfortunately there is no way to know which ones you pretty much HAVE TO go loud with.
I mean there is if you happened to search for...
Some of it is RNG but mostly on the item drops. Crafting goes up pretty much as planned because with so many rolls it evens out.
For me, I do go out looting whenever I can but ended up crafting a lot of my gear. In A20 I might have crafted 1 or 2 pieces tops.
Crafting is definitely a lot more...
I run my own server and I changed anything that I perceived too broken, buggy, messy or bothersome in any way, shape or form.
These are all XML modlets and have a high chance of being compatible with other mods that don't try to change the exact same lines.
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Handguns vs bows is firepower vs stealth.
Bow vs crossbow is obviously a sidegrade where you choose high mobility vs maximum sneak attack damage. If you really like bows and run&gun often, a bow can actually work well while a crossbow gets your ass bitten.
If you're not the sneaky type then...
So DVulture/SMG are T3 ranged, yet they are treated even worse than other T2 ranged.
If they dropped on a T2 loot table it could be reasonable but no, they are actually harder to find than other weapons since Vulture/SMG share the slot when an agility firearm is rolled to drop.
Compound bows...
Nights (meaning traders are closed) get really long which is inconvenient when you only have one trader / quest status unlocked.
Traders cycle their inventory less often and auto-selling on rented vending machines is that much slower.
perkFiremansAlmanacComplete : references the burnt forest which does not exist in the game.
resourceMilitaryFiber : claims that it is used to repair military armor which is no longer the case in A20.
resourcePaper : mentions crafting blunderbuss ammo
After a long break I looked at farming and I could not figure out how this was going to work from reading the perk description.
Double this and triple that with different unstated base amounts while leaving out important detail...
Current ingame description:
1: Double the harvest of wild or...
1. Digging underground is allowed
2. All poi are destructible / buildable
3. (Slightly) random item stats keep me looking for that "best" item.
Now I really like the ship building/tinkering part of Empyrion but their POI (which are few and far in between) will never look as "human real" as...
In my last playthrough I crafted both melee and guns at QL5 (but not lower than that) and also as many as I had parts for so I could pick the best of the bunch.
A lot depends on how you play, if in a group, where you go...