Recent content by Games'n'Grumble

  1. Games'n'Grumble

    PC Bandits and PvP

    you can see a great example right now that a person can play 25k+ hours in one game and not understand at all how games work from the inside and how they are developed. So fun... and sad...🙃
  2. Games'n'Grumble

    PC V2.0 Storms Brewing Dev Diary

    Hi @faatal! Is this the final view of the storm in the burnt forest? The video of the storm in the desert looked a little better in terms of range of visibility - it seems that the range there was limited to about 20 blocks, and in the burnt forest, it seems to me, the range of visibility is...
  3. Games'n'Grumble

    PC 2.0 timetable, mean streamers, and console to pc converts

    There's also such a thing as responsibility, which many youTubers/twitchers/streamers don't realize. Or they realize, but they don't care, because views and comments are more important. When you have a channel with 100 subscribers, and the views of one video reach at least 1000, you can say...
  4. Games'n'Grumble

    PC V2.0 Storms Brewing Dev Diary

    Hi @faatal ! What will storms look like from the outside? will the player see from one biome that there is a storm in the other, or will he need to enter the biome and it turns out to be a surprise? :heh:
  5. Games'n'Grumble

    PC v1.x Developer Diary

    It's working! Thanks again!🙏
  6. Games'n'Grumble

    PC v1.x Developer Diary

    I didn't notice this, I'll look for it, thanks for the tip!
  7. Games'n'Grumble

    PC v1.x Developer Diary

    hi, @faatal, please tell, will the "ReplaceMaterial" function be returned in entityclasses xml? or is it possible to introduce an additional function to indicate the "weight" of each zombie material? The reason is simple - in my modification, I want to make specific zombies in specific places...
  8. Games'n'Grumble

    PC Alpha 21 Dev Diary

    I think that's why the player was initially given 2 waters. I spent both of them creating duct tapes for primitive weapon, but I was lucky enough to find a pot and one murky water right away, so I wasn't too worried😉
  9. Games'n'Grumble

    PC Alpha 21 Discussion Overflow

    Some people are very funny. They were given a game with a completely destructible and built-up world, where each block takes into account physics. Hordes of zombies come at night, up to 64 at a time, who can normally navigate this world and the player's buildings. The player has several branches...
  10. Games'n'Grumble

    PC Alpha 21 Dev Diary

    don't think I'm bragging, but I've made some simple models in my mod that use the same texture for everyone and randomly appear on zombies (so far it's only Zombie Bo) + 5 different colors = more or less a good variety (although they are still similar, of course). The main difficulty so far is...
  11. Games'n'Grumble

    PC Alpha 21 Dev Diary

    every Tuesday? omg how old are you???
  12. Games'n'Grumble

    PC Alpha 21 Dev Diary

    Almost. Actually, this is a quest POI with 9 burning zombie ferals. But in general, you are right, for those "rich" airdrops that they throw off, it serves them right!😅
  13. Games'n'Grumble

    PC Alpha 21 Dev Diary

    Oh, I just recently created one for my overhaul mod 😛
  14. Games'n'Grumble

    PC Alpha 21 Dev Diary

    Hi @faatal! How were your holidays? Tell us about what you are working on now? Maybe you could show some new screenshot? And I have a big request for you - could you please add to StatCompareMax parameters that are applied to vehicles through passive effects (LightIntensity...
  15. Games'n'Grumble

    Vehicle mods problem

    hi guys, I'm trying to make a decorative modifier for the car to add armor (new model) to the car. But I can't do it - buffs that add attachments to prefabs work fine, but modifications to transport don't seem to want to add these buffs to the car. Do you have any ideas?
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