Recent content by for4gerz

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    Modifications, thoughts

    Thought 1) It's time to move from schematics to magazines for modifications, since they now have quality Thought 2) All modifications and devices need to be improved in quality, including scopes - improving quality increases the speed and accuracy of aiming
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    Unique armor and whether we still need legendary parts

    I'm looking forward to the 3.0 update, and I'd like to know if armor, clothing, and biome protective gear with stars will be added. Additionally, with the introduction of unique items with stars, the question arises of whether legendary parts are necessary in the game. Now, the uniqueness of...
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    PC V2.6 EXP - updated b14

    These are great changes, thank you for listening to people's opinions and making the game better. It was strange when dew collectors produced jars out of nothing. As for the effectiveness of using dew collectors, it might be worth considering simplifying the recipes for dew collector mods or...
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    Radioactive mushrooms should be more useful

    Radioactive mushrooms should be more useful; currently, they're only needed for crafting anti-radiation medication, which is quickly becoming almost irrelevant. Food/medications using these mushrooms and the ability to grow them would add further value
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    The LBD theyre introducing isnt what I wanted or had in mind.

    Indeed, in my opinion, the main problem of the old LBD system was crafting, creating a million wooden clubs and the like. But the weapon proficiency improvement system was great. Don't you want players to upgrade their armor skill by rubbing against cacti? Make the armor skill only increase NPC...
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    Clothing system - future updates?

    I would like to know if the clothing system will be changed, and if so, how? At the moment, the clothing is not visible on the player (I would like to see the same socks visible on the player, even when the player does not have any shoes), and I would prefer clothing such as...
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    V2.5+ Survival Revival Dev Diary

    This is a very good idea. Level 0 locations could serve as quests. - Find a stash (bring supplies) - Kill a dangerous zombie (a couple of regular zombies and one dangerous one - police/mutant/feral/radioactive) spawn in the location - Fix the power supply and eliminate the zombies that came...
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    Rabbit hutch

    If I'm not mistaken, the lead developer died in a car accident.
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    More DLC?

    The only people I could be upset about are server players who prefer immersion, but since I only play solo or on a local server, it doesn't bother me, and the developers deserve support, and I certainly have nothing against that.
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    Suggestion: Dew Collectors (and maybe apiaries) should require empty jars as fuel.

    I think this is a good option, but the problem of over-stocking glass jars and their preservation after use still persists. This could be solved by making jars stackable in larger quantities and making them useful in more crafting projects. And the problem of water being too easy to obtain would...
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    Rabbit hutch

    It would be great to have a rabbit hutch, similar to the chicken coop, as a source of meat and animal hides. By the way, are there any old-timers here who remember the Starvation mod? It had a lot of interesting ideas, including interesting farming. It's very sad that work on it ended due to...
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    Feedback on 2.5

    I suggest not telling others what to do or not to do. If you don't like what I write, that's your problem.
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    Feedback on 2.5

    I think we already understand each other's positions, so I don't see any point in repeating myself.
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    Feedback on 2.5

    Everyone plays differently, sometimes I like to spend several hours (game days) at the base, decorating it, or exploring the wilderness for a long time, so sometimes I have no choice but to buy glass jars, I know that you can drink from the river, but without pills I am not going to risk it...
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