Recent content by FastBurst

  1. FastBurst

    SMX - SMXhud, SMXmenu, SMXui (Alpha21)

    @Sirillion - In the prefab editor, there doesn't appear to be a way to Exit or an Exit Button Disregard, was able to fix via the Scaling on this one
  2. FastBurst

    A19e Nitrogen - UNSTABLE

    Per Magoli post on the new ComboPack44  
  3. FastBurst

    Unity Models for A17 to A19 need to be converted?

    So I have a question, do I need to convert all the A17 unity models I made for A17 to A19 to work? Or should they just work now? If So what version of Unity do we need to use now? And is there an updated Tutorial on what we need to do?   My Apologies to every as I have been out of state for...
  4. FastBurst

    SDX Modding Tool Still work for Alpha 19?

    Does the SDX0.7.3 Modding Tool still work for Alpha 19? Or is there an updated version for this now? If so does any one have a link?
  5. FastBurst

    Silly Question I been gone for a while now on Modlets

    So I am noticing with a few of the modlets them using the UIAtlases for images. Does that mean now we can push images from the server and the client doesn't need to install these anymore???? Or do they still need them images? Because id they don't that is a huge game changer for me on my...
  6. FastBurst

    Anyway to get rid of random Trees?

    I have noticed that on some occasions - Players will join the server - even happened to me when I used my laptop, That over certain POIs/Prefabs, the trees are either floating or just randomly there - They are all 1-hit to take them down. On my main PC that I do all the editing on I don't see...
  7. FastBurst

    XYTH - Can you make a creating Lights Tutorial

    Xyth you are the man right now on Unity and 7 Days - One thing I have been trying to figure out and can't for the life of me, is creating new lights. Example. I have a few models like traffic lights and street lights I would love to see being able to light up as a light source. The problem is I...
  8. FastBurst

    PC _Arg_InsufficientSpace

    Oh no it really had that many sleeper blocks it was ridiculous. I opened it up in the 7 Days Prefab Editor and it is gloriously filled with sleepers like it was a convention at the hotel lol going thru each floor they are scattered every where. I left about 440 of them and now I am no longer...
  9. FastBurst

    PC _Arg_InsufficientSpace

    Good point I will do that.
  10. FastBurst

    PC _Arg_InsufficientSpace

    Well it's easy to fix, the volumes seem ok, and using the replace blocks with an air block clears that out pretty easily. I am almost of the opinion to remove all the sleepers from the building all together. - - - Updated - - - The most sleepers I have seen so far in any block is the...
  11. FastBurst

    PC _Arg_InsufficientSpace

    I am thinking it's the amount of sleeper blocks. I haven't ran across any prefabs with that many sleeperblocks in one prefab. Removing enough to maaaaaybe have like 400 tops Even that seems high
  12. FastBurst

    PC _Arg_InsufficientSpace

    I went into Pille's editor and removed 4 different sets of Sleeper Block types and the count of sleepers went from 2614 down to 896 which to me is still insane to have that many sleepers in on prefab!
  13. FastBurst

    PC _Arg_InsufficientSpace

    Atomic here is the prefab take a look for yourself I can't believe this bro http://www.mediafire.com/file/pk3hurnsbqevnt6/skyhigh.zip/file It's insane - I mean why? Why would someone do that? I now believe this HAS to be the issue causing it.
  14. FastBurst

    PC _Arg_InsufficientSpace

    HOLY NUT TARDS! Used Pille's prefab editor and did a count on Sleeper blocks..... 2614 (total)
  15. FastBurst

    PC _Arg_InsufficientSpace

    This is the Prefab I think is the problem child worked great in A16 lol - - - Updated - - - If you know this prefab trust me it seems to be done on purpose - - - Updated - - - That and I don't think it was meant to be converted lol
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