Recent content by Exit

  1. Exit

    PC Trader and economy balance thread

    I second this. There are a ton of new blocks that would eat up recipe space but could be accommodated if put in the trader. "Exit" signs if nothing else.
  2. Exit

    Mouse Sensitivity

    Can we get multiple mouse sensitivity settings for menus, hipfire, and ADS?
  3. Exit

    PC Developer Discussions: Alpha 17

    +1 to returning FOV slider to it's previous glory
  4. Exit

    PC Developer Discussions: Alpha 17

    Can we get a red bar that depletes as we get closer to A17 experimental? Kinda like a ♥♥♥♥ty doomsday clock.
  5. Exit

    PC Developer Discussions: Alpha 17

    This is one of my biggest gripes, not being able to tell if they are above, below, or at the same level.
  6. Exit

    PC Developer Discussions: Alpha 17

    The Steam Audio SDK has features that allow for sounds to be changed based on what is between you and the sound. For example, a zombie is louder if there isn't a wall between you. Or if the wall is wood the zombie is louder than if the wall were concrete. Also, the sound can reflect of materials...
  7. Exit

    PC Developer Discussions: Alpha 17

    Will audio be getting a pass for A17? Specifically, I was wondering if the Pimps have looked at the Steam Audio SDK since it's compatible with Unity and free. Positional audio is a game changer to me. I don't know the implications of trying to implement this in a voxel setting but I'm hopeful.
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