Recent content by elucidus

  1. elucidus

    1.0 Modlets - 50K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    I have updated these three modlets to 1.0 experimental, as these are the most commonly used.  When stable comes out I will work to update the rest. Ammo Disassembly - allows you to take apart most ammo to recover it's constituent parts, though much of it requires a workbench. Arrow-Crossbow...
  2. elucidus

    A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    It appears they will be changing the modlet format, however it is currently still working.  I'll be updating them in the future.  to confirm this for that mod, hit F1, type CM in the window, hit <enter>, and open the item menu in the inventory (the light bulb icon), then look up something...
  3. elucidus

    A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    What mods is it having problems with?  I am happy to make adjustments/help troubleshoot, but they added the 65535, item stack counts in 232-233, and in single player testing it seems to work fine.  So perhaps something else is going on?  Or perhaps it is a dedicated server problem? Is this...
  4. elucidus

    A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    Unfortunately, I have not tried it on a dedicated server.  I will see if I can test this, this weekend, though it is Christmas, so no promises.  :) Did you get an error?  Because in the B232 & B233 notes they said they changed the data type to accomodate 65535.  I tested several items and it...
  5. elucidus

    A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    That may be related I wasn't able to log in to the forums at first in chrome.   Just went it and it appears to be working on mine.  Did you install it to the 7 Days to Die/Mods folder?   
  6. elucidus

    A20/21 Modlets - 30K/50K/65K Stacks, Arrow-Xbow ammo swap, Ammo Disassemble, +

    Updated: Alpha 21 compatibility - the below indicated mods appear to work for Alpha 21.  If there are any issues, please post them and I'll see what I can do. Let me know if there are any questions or weird requests. 30K Stacks Mod - (A20/A21) Allows stacking for most of the non-block and...
  7. elucidus

    PC Alpha 18 feedback and balancing thread

    I have noticed that with one other player the horde size seems to dramatically increase. I did not test it and perhaps it is because the other guy's level shoots up. He mines all of the time, and I usually raid...so he is the only one getting shared XP. So I am not really against it going...
  8. elucidus

    PC Alpha 18 feedback and balancing thread

    10x? Not on insane with a 64 zombie horde. Sure you level up a bit faster, though you need that to survive that first horde without exploiting the AI.
  9. elucidus

    PC UNUSED- The Features that time forgot!

    Well dyes add a % of Damage (I think 15%) to weapons/tools just like other mods. So if you have an open mod slot add a dye to make it a bit more powerful.
  10. elucidus

    PC Altpha 17 - Swing and a huge miss!!

    My problem was watching zombies spawn in on the horde nights within the border of my base. lol, made for a frustrating night. Had to shrink things a bit. I don't think they should spawn within visual range of the player(s) I have been able to mod most other things I didn't like
  11. elucidus

    PC skyscrapers were removed?

    Yeah, I have had regular buildings collapse when I stepped in them, can't imagine a sky scraper, that would be pretty...fun
  12. elucidus

    Luc's Modlet Collection (Quality Bonuses, better stamina, terrain mv spd, etc...)

    These are all modlets, which means you can pick and choose what you want. Most modlets are stackable, if there are conflicts the latest loaded (usually alphabetical) takes precedence. After having so many modlet threads, I decided it is time to put them all together in a single thread. 30k item...
  13. elucidus

    PC Exp A17 / b208 - Discussion Thread

    Removing upgrading to stainless steel seems like a weird change, though, maybe htey removed stainless steel altogether, I don't see it in the creative menu. Also being able to now make wood bars without the sawmill, but a wood pole needs one.
  14. elucidus

    PC How about some skills and perks for base-building?

    To be fair that is an entirely different problem. Even if things lasted longer, I would wnt my materials to last longer, repairs to be faster, etc...and I am sure there is a modlet for that.
  15. elucidus

    PC How about some skills and perks for base-building?

    yeah, I have been working on a different leveling system where you get more points, per level, increasing as oyu level and perks and stuff cost mor as you level them, removing the player level requirements as well. The amount of skill points you get and max level is very easy to change, so that...
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