Recent content by EggsAisle

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    PC Alpha 21 Dev Diary

    I always thought it'd be a legendary prank if TFP announced that the new way to unlock schematics was by accessing gacha machines in which you feed premium currency (purchased with real-world money, naturally) for a chance at obtaining a common, uncommon, rare, or very rare blueprint that you...
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    PC Alpha 21 Dev Diary

    This is all extremely silly and I love it. Thank you for sparking joy in my life. My favorite is blowdarts. Completely out of left field lmao.
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    PC Alpha 21 Dev Diary

    Getting potable water in The Long Dark isn't difficult, but it takes valuable time, consumes fire-building material, and is quite heavy. It's really more about opportunity cost than anything else; it's not difficult to do, but you have to do it, and that will impose a limit on other things you...
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    PC Alpha 21 Discussion Overflow

    There was a time when Madmole would post on here almost every day. Answering questions, posting screenshots, occasionally arguing with someone who didn't like what they were hearing... it was awesome. And he kept at it for *years*, which you have to consider on top of everything else he was...
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    PC Alpha 21 Dev Diary

    Burnt Forest used to be its own biome, and further back there was a Plains biome too. Those are the only two I know of, though there might be other older biomes from even earlier. 
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    PC Alpha 21 Discussion Overflow

    I choose to believe that prior to game start, a mischievous trickster god makes a deal with the player character wherein they will be given extradimensional pockets with which to carry enough construction materials to build a city block from scratch, or enough weapons and outfit a small army. In...
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    PC Alpha 21 Discussion Overflow

    Maybe. But if you're playing at those settings, being forced to change and adapt sounds like a good thing, since the default game is probably too easy. I doubt hydration will be the big killer in that kind of game, even with the proposed changes. If you're doing Tier 5, you're in the late...
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    PC Alpha 21 Discussion Overflow

    Probably for the best. It does mean we'll never see posts bitterly complaining that they can't craft a level 5 spear because Sharp Sticks vol 69 just won't spawn, though. Alas...
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    PC Alpha 21 Dev Diary

    I dunno, I think the devs have been pretty open about their approach to realism/plausibility, which I would sum up as "nice to have, but will always be behind gameplay/tech/fun considerations". This system doesn't seem particularly more or less realistic than the other system to me, but it does...
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    PC Alpha 21 Dev Diary

    Hmm. My first impression is that this sounds like the best thought-out crafting system so far. Truthfully, I've never been a huge fan of how 7DTD handled crafting progression- the stone axe factory of LBD was rightfully ditched, but the perk system was clunky and veered wildly between mandatory...
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    PC Alpha 21 Discussion Overflow

    I agreed with you about wanting more polish, and then you started talking about adding dozens or hundreds of things, which is... not polish. It's the opposite of polish. It's adding lots and lots of new rough content. So maybe I agree with you. Or maybe not. Hard to tell.  Perks in this game...
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    PC Alpha 20 Dev Diary

    IMO the issue isn't that TFP can't figure out how to make death more punishing. It's more of a Goldilocks problem. Too lenient isn't ideal, but you can still enjoy the game. Too hard and it wrecks the whole experience. Agreed that the death system does need more work, but I won't be surprised if...
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    PC Alpha 20 Dev Diary

    I know it's your gimmick and all, but please. Not like this.
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    PC Alpha 20 Dev Diary

    INT stands apart from the other perk trees, no doubt about it. I wouldn't call it a weak tree overall, but I would call it extremely uneven. The trader/quest perks in particular are absurdly strong. The earlier poster talking about having motorcycles and auto-shotguns and chainsaws in 10 days...
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    PC A20 Developer Diary Discussions

    Not a mod, a feature of Unity. TFP were working with it some years ago to do exactly what you're describing, it was even in a few public builds IIRC. It turned out to be super-inefficient and a big resource hog, unfortunately, something to do with how the engine is written (that is, Unity has to...
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