Recent content by Dodge

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    PC Grinding quests?

    I do quests in town A up to tier 2 or 3 i'm now fairly leveled and decide to go to town B, i meet the trader of this town and asks him for quests, he only gives me tier 1 quests, but i'm overleveled for those which makes them quite boring but i HAVE to grind them to get to tier 2, i now go to...
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    PC [pathing/base defense] more types of zombies instead of smarter AI

    Zombies shouldn't be smart but at the same time being able to easily cheese them and make them loop around without them realizing that they cant even hit you feels off as a whole. One solution is to make zombies smarter and if they are unable to hit you would start destroying the base, but this...
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    PC Its Annoying That Streamers Get the Game First!

    Ah yes of course if i dont enjoy it and others do it must be because they are all sheeps and i'm superior to them for not enjoying it. "most streamers are not sincere, play badly and do it only for the sake of profit" You have some really negative views or maybe you're seeing things in...
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    PC Its Annoying That Streamers Get the Game First!

    If anyone is unironically crying/@%$#in because they have to wait 2-3 more days to play they seriously need to go outside and touch some grass.
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    PC My thoughts on the loot progression system still haven't changed...

    If the only issue is being able to bypass the POI to go directly to the loot, there's plenty of ways to avoid that: loot in random locations inside the POI, loot that needs a key or some access code that you find in the POI itself which again the key or code could be in a random location so you...
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    PC My thoughts on the loot progression system still haven't changed...

    Loot progression is very uninteresting, basically boils down to grinding levels = better loot. The same crates in different POI's will give the same loot just because "your level is not high enough" So there's no point in clearing a really dangerous POI filled with zombies when another much...
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    Gamestage tied to POI's instead of player level/days spend

    Right now the progression is very linear: Level up to get better loot --> level up more --> etc It locks the player in a very predictable way to play and progression pattern, you HAVE to level up/grind to get better loot and progress, no other way around it. You could spend 2 hours...
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