How far along are survivor/bandit AI anyways since they're going to be pushed back to Alpha 19 (for now)?
Like how much is done, what is left exactly that needs work before they can be considered for a new build.
Will you bring back the old level system where we shape our characters based on how we play and get rid of this abomination streamlined crap you gave us in Alpha 17? Oblivion (Alpha 16) > Skyrim (Alpha 17).
No more zombie looting is a stupid decision. What's next walking into walls till we find to max out our INT?
Now I no longer have a reason to craft or use up arrows/bolts/bullets or waste stamina using melee attacks against majority of zombies. Since they're now useless and offer nothing...
No more looting zombies=illogical design choice. Good loot and necessities were on them. Now it'll be more of a pain to get things. Terrible design choice. Along with the numbers on the health and stamina don't reflect current stats. Modders rescue us please when this update disasterly releases...
With everything else improving the character models really stand out as awful plastic toony looking models without the Borderlands outline. Hope they get updated in the future with NPCs being added.
Dropped Features:
Behemoth
Ziplines
Plains & Maple Forest as full and distinct biomes
er....Blimp... 7/24/18
bandits officially postponed to A18 7/24/18
Ok you got me interested for A18. Hopefully that includes survivors and not just the bandits. Also hopefully traveling traders. Game...
So are you also the one who works on survivor AI? Seeing how they exist but are not a part of the actual game yet (you have to use cheats to spawn them in) will we be seeing anything regarding them within Alpha 17 or Beta 1 or whatever is next?