Recent content by CrionLord

  1. CrionLord

    PC Developer Discussions: Alpha 17

    I am disappointed that smell is gone. However I don't think it will be an issue if the zombies' AI is smart enough to find players even without the smell mechanic. This thing that always bothered me about smell is I couldn't hide on the other side of a three meter thick iron wall because they...
  2. CrionLord

    PC Developer Discussions: Alpha 17

    This is from the official Dev page, Third post: "Dropped Features: Behemoth Ziplines Plains & Maple Forest as full and distinct biomes Blimp 7/24/18 bandits officially postponed to A18 7/24/18 smell detection by zombies 10/12/18"
  3. CrionLord

    PC The Offtopic, A17 thread.

    Lolz, reading comprehension? Bah nonsense!
  4. CrionLord

    PC When will A17 experimental be released 3?

    I know right? I mean usually I'm a super relaxed patient "Trust in TFP" Type of guy, but come on people, a year between updates is terrible srsly people. Us veterans should know by now right? Ehh I guess we never learn... I guess I like the game so much that I still have the gimme urge...
  5. CrionLord

    PC Hi - Im really worried about TFP and 7d2d

    Yeah there was a time when I too was worried about he development of 7DTD. And then smooth terrain came out, and then HD came out, and then spam crafting was fixed, and then my hunger bar and zombie GPS radar disappeared argh! lol. But there's a reason you already have 1300 hours in this game...
  6. CrionLord

    PC Does anyone else play this way?

    Love Nomad gameplay / Hate Nomad gameplay, Love Super Castle gameplay / hate Super Castle gameplay, Love Permadeath gameplay / hate hate hate permadeath gameplay. That's the wonder of this game! There's so many ways to play it's crazy. I think as long as you keep your mind open to new ways of...
  7. CrionLord

    PC Developer Discussions: Alpha 17

    I like how Guppy's definition of being "gone for a month" is only posting five times in the last two weeks
  8. CrionLord

    PC Developer Discussions: Alpha 17

    Duh! Everyone knows that statistics don't lie! Nevermind that nonsense about sample sizes and selection bias!
  9. CrionLord

    PC Developer Discussions: Alpha 17

    Woah! Trolland did it! Now to go back a read the stuff I care about! Woohoo!
  10. CrionLord

    PC When will A17 experimental be released 3?

    Yeah seeing as September is "Second stroke of midnight and Cinderella's Carriage is about to turn back into a pumpkin" close to being over. I'd say probably not September at this point :)
  11. CrionLord

    PC If A17 isn't released tomorrow...

    Guilty... I paused playing in July and could kick myself that I could have had another three stable months of builds by now...
  12. CrionLord

    PC Developer Discussions: Alpha 17

    Couldn't have said it better. I read this thread to find out stuff like oh I don't know maybe HOW DEVELOPMENT IS GOING.
  13. CrionLord

    PC Developer Discussions: Alpha 17

    Much zombie intelligence testing must now occur... We already figured out to never build doors on our bases because they act like magnets. Then we figured out how they would run around in circles under our pole bases and magically floating water bases. We learned they couldn't climb up ladders...
  14. CrionLord

    PC Developer Discussions: Alpha 17

    That's actually really good to hear. Maybe it was just watching MM miss the zombies like 50% of the time that had me worried.
  15. CrionLord

    PC Developer Discussions: Alpha 17

    There's plenty of PvP features in game already. They'll get around to improving it eventually. As MM has said before, it's a lower priority right now. I mean look at how long it took them to get new vehicles in the game and that was planned years ago. With the major engine changes I think that...
Back
Top