Recent content by BloodDeacon

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    PC V1.0 b330 EXP

    Did something change with the latest experimental and book quantities available?  I don't remember seeing stacks of 5+ books. Also, the change from 300 to 5k isn't great for those who play SP or in smaller groups. If you're playing on large-scale servers it's probably best to look into modding...
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    PC Hugh is creepy

    Does that mean I may have the option to kill Rekt for somebody else?  Not saying it would be a no-brainer, but it could be very therapeutic.
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    PC v1.x Developer Diary

    I think that 1 in 10 sleepers being wandering is a good figure, but 1 in 5 wouldn't be unreasonable.  The stealth game is already rough enough in many POI, so I also can't see above 1 in 5 being great.
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    PC v1.x Developer Diary

    Thanks -- greatly appreciated! For those who play with REALLY long days (90 or 120 minutes), you can also go all the way to the left with the option to remove the limit entirely.
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    PC v1.x Developer Diary

    This may be a strange question, or maybe it belongs in the Mods forum, but is there a way for us to raise the total points per tier necessary while also keeping the quest-per-day progress at a larger value?  With longer days set I feel like this could provide decent balance.
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    PC Anybody else not seeing rabbits and chickens?

    Yep -- familiar POIs with animals have been my goto for meat and other animal resources, and I'm not sure if this is the desired approach to hunting or not. 
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    PC Thoughts on 1.0

    I like it overall.  Some of the changes to progression were absolutely needed.  One possible concern: the food situation seems like it will be absolutely brutal to a casual or new gamer, particularly given that animal appearances have been cut to 20% of their original rate (my vote would have...
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    PC Armor sets bonus are definitely going to need a rework

    Some aspects are absolutely going to need to be rebalanced, but the system is better than I expected when hearing about it initially.  The average set bonus should at most amount to a (quality) bonus from a single piece of armor.  What we absolutely don't need is a scenario where everybody wears...
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    PC So was the point of A19 to get rid of "Realism"?

    I will agree that it has become a an issue at both ends of the game-play experience.  Early on, it just doubles-down on the push to grind, particularly with the (justifiably) changed spawning mechanics.  Later on, I see little reason to hit high-tier structures since the loot isn't noticeably...
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    PC Do you hate crafting?

    Questionable design choices are evergreen. I definitely tend towards looting well ahead of crafting, but this one is a definite head-scratcher to me. All the sexy books, schematics, and mods are already enough put the looting lifestyle at the top of the pile. Still not going to bitch about...
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    PC Zeds immune to explosives

    That's one way to deal with pipe-bombs being OP pre-A17. Not a remotely satisfactory way, however. When I think of zombie survival games the viability of explosives seems like a basic component. I'd be curious as to the devs' reasoning behind the current implementation (i.e. is it an...
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    PC Things TFP removed ... and you wish they hadn't

    Upgraded log spikes were brutally powerful for CC purposes, and would render hordes virtually powerless in short order in A15 or A16 when used as a perimeter. I wish they had found a happy medium in A17 between the OP structure they were and the non-existence they possess now, TBH -- maybe...
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    PC Who prefers old zombie world deployment over this?

    To each his or her own. I strongly prefer the sleeper system of A16, since 1) Large numbers of outdoor zombies quickly became punching bags for xp, loot and skill-ups. 2) Even with a few more overall zeds, clearing out a given POI was pretty trivial in A15 or prior due to the constant doorway...
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    PC Been gone for a while - Just wanting to say hello to some of the oldtimers

    The cop's been an exploder since about A9 or so. In fact, it used to self-destruct when you came within a certain proximity, and not just when sufficiently damaged. Made them easy to deal with in open spaces, but really nasty to run into in buildings. Anyway, welcome back. I'm a fan of the...
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    PC Pimps: please leave us some basic POIs

    Agree with this take completely. Dungeon-style POIs should be occasional (accounting for no more than 20ish% of structures -- maybe as infrequent as 5-10%) and particularly menacing, not predictable in their appearance and construction.
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