Recent content by Blake_

  1. Blake_

    V2.5 Survival Revival Dev Diary

    When you report a bug, you should disable any and all mods, make a full wipe and then and only then try out that exact area in vanilla so you can prove without a shadow of a doubt that the bug does indeed happen in the main game and is not polluted by anything else, like old map data, etc. It...
  2. Blake_

    V2.5 Survival Revival Dev Diary

    It really is a bother to make such a complex AI manager into a simple set of instructions without too much overhead when avoiding edge cases, but I am wishing that exact overhead for bandits. If you face a hardcore bot instead of a human, one with just the right amount of accuracy and drive to...
  3. Blake_

    V2.5 Survival Revival Dev Diary

    Maybe I wasn't clear enough. A bug report would say something like this: "Standing undead entities unable to properly target upper block if lower block doesn't allow for them either to hit it or pass through on a short basis, creating a HUGE window of opportunity for the player, window that...
  4. Blake_

    V2.5 Survival Revival Dev Diary

    @faatal Happy new Year to you! Me and my family have been playing 2.5 non-stop over the holidays, and we noticed that Zds do get stuck a lot lately with several waist-up blocks, including some curtains, blinds, closet doors, supermarket doors (iron ones with glass and a metal bar in de middle)...
  5. Blake_

    V2.5 Survival Revival Dev Diary

    Yeah, that's why I specifically made an example with a Tier 1 that can work as a Tier III if you give the player enough content to do inside. I doubt you can stretch it to anything higher than that. However, a Tier III POI can be a Tier V if you do the same, so you end up with a designer...
  6. Blake_

    V2.5 Survival Revival Dev Diary

    Well, The solution can be to make a tier 1 POI that can have tier 1, tier 2, tier 3, tier 4 or tier 5 quests. If you have to Fetch, Clear bandits, rescue a NPC and BOMB the place after then a tier 1 becomes a Tier 3 pretty quickly.
  7. Blake_

    V2.5 Survival Revival Dev Diary

    Indeed, tiles are always the solution as they are like POI but on steroids. And I personally would love that.
  8. Blake_

    V2.5 Survival Revival Dev Diary

    Yeah, only Factory 03 spawns in a 10k map. No 01,02,04 or 05 spawned in my 5 tests. @faatal I gather after bandits that RWG really needs to be reworked. 1 Supermarket, pill store, book store and gas station per small town and a couple of each for bigger ones is enough, but the cell generator...
  9. Blake_

    V2.5 Survival Revival Dev Diary

    @Laz Man @faatal I have 2 questions that maybe you would be able to answer : 1-I've seen that Random Wold generation and seeds in general tend to skip traders and certain Tiers of POI altogether at low-end maps ( 2k X 2k sizes), and I would like to know if you guys have talked about introducing...
  10. Blake_

    V2.5 Survival Revival Dev Diary

    So.... the first person camera aiming for Jen's "assets" is a bug or a feature? Camera might not be hooked in yet, but I certainly am.
  11. Blake_

    V2.5 Survival Revival Dev Diary

    And sooner rather than later it all becomes a Screamer Opera Metal party with a bunch of undead friends.
  12. Blake_

    PC V2.5 EXP out NOW!

    I did notice. Thank you. It's the little things as much as the big ones that show the love you guys have for your craft. Regarding RWG, I do wish for a network of procedural underground caves like Robert mentioned way back ( something about loading surface and a "deep" underground separately and...
  13. Blake_

    PC V2.5 EXP out NOW!

    My honest review of 2.5 after playing a bit ( a bit more than a bit already, jeez) Honestly, the new RWG improvements are huge. Tiny improvements here and there and I find it difficult to spot jarring landscapes or features. Get it? jarring. Smell? 10 out of 10 implementation. Rotting can't be...
  14. Blake_

    PC V2.0-2.4 Storms Brewing Dev Diary

    Well, yes, I hope so in the short term... in a sense? 3x the cost might not be THAT huge. It means obstacle avoidance, basic team tactics, a bit of weapon switching, basic covering and peeking, and MAYBE: item/weapon pick up, driving and/ or trigger activation, like levers, buttons, etc. Those...
  15. Blake_

    PC V2.0-2.4 Storms Brewing Dev Diary

    Bandits are cool and all, but I understand why they do prefer to push the game into a proper state first by polishing the few remaining features. Npcs are expected to squeeeeeze every inch of performance this engine can provide. 5x the cost per bandit vs a zombie will be an impressive feat of...
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