Recent content by Blake_

  1. Blake_

    PC V2.0 Storms Brewing Dev Diary

    I do love most of the changes over the years. Dumping Learn by doing was a sacrifice that improved the game in most aspects, perks are simple, LBD would have to be extremely progressive and the enemy difficulty well balanced and the experience for everything gated behind specific progressive...
  2. Blake_

    PC V2.0 Storms Brewing Dev Diary

    Thanks for pointing out the typo. Not my native language but still, I'm glad you are a polite gentleman, not like those plague spitters over there. Do I love trolling, my god. Sorry, hugs. Have a nice day. Staph it.
  3. Blake_

    PC V2.0 Storms Brewing Dev Diary

    Nice. But you disregard black zds, asian zds, stereotypical muscleheads , stereotypical jar heads, sexy nurses (currently hot assistant nurses), fat guys (body shame, ain' it?) and stripper zombies. I feel offended now, I hope TFP make the new entities THE WAY I want or else I will thoroughly...
  4. Blake_

    PC V2.0 Storms Brewing Dev Diary

    Yeah. .5 pathing would turn the game into a blender on a drill without a cap, but I'm glad that you are open to add specific obstacle checks. It's not ideal as it needs more than a few to avoid edge cases, but will work mostly the same and with less resources. That never happened to me in 2.1...
  5. Blake_

    PC V2.0 Storms Brewing Dev Diary

    The POI overlaps are mild compared to before, but you are VERY close to solving them. That's bad news regarding raycast vision and grid. That means major changes to a huge rewriting to make them better from the start... but bandits will also have that pathing so... "add sidewalking into a main...
  6. Blake_

    PC V2.0 Storms Brewing Dev Diary

    There's no purpose in saying a human being is more valuable than another, specially in this game. Everybody in The Fun Pimps have contributed to the game to various degrees, and all of those degrees are fun. Yes, faatal's work is extremely important, also pretty tedious most of the time. Yes...
  7. Blake_

    ( PC ) Auto-failed TIER III buried supplies quest on activation due to proximity to POI/Remnant

    Update: it happened to me again after a long play session with buried testing only. Tier 1. I noticed It does not interfere with the "wilderness remnant" props but it does with its virtual spawn area, so a remnant is always next\very close to the quest when this bug happens. Any tier is...
  8. Blake_

    ( PC ) Auto-failed TIER III buried supplies quest on activation due to proximity to POI/Remnant

    Update on the issue: Happened again a couple of times. One wilderness remnant I think it was called Burstwater something, but doesn't really matter. Tier I and II this time. It always happened next to a Remnant, so the bug is there. The thing is, the quest overlaps with the 'Remnant' or...
  9. Blake_

    PC V2.0 Storms Brewing Dev Diary

    @faatal the road-Poi square cliffs are still happening, but they are less common and are reduced to those POI with a wide floor area, like Red Mesa (happened to me with that one in 2.1, a few meters of 6 meter cliff here and there right next to the road). -Also, I noticed that zombie AI needs...
  10. Blake_

    ( PC ) Auto-failed TIER III buried supplies quest on activation due to proximity to POI/Remnant

    Screenshots don't work anymore. The site takes them down in a few hours. Anyway, If they are needed I will reupload them, but the issue is clear.
  11. Blake_

    XP for Exploration?

    If I remember correctly, that was tweaked a looooong time ago by faatal to avoid that to happen. Unsure if it can still happen with 10k maps as I never explored 100% of them, but my guess is "nope any more". He fixed it... back in 2019? I don't recall. We are getting old. Edit: Yes we can...
  12. Blake_

    ( PC ) Auto-failed TIER III buried supplies quest on activation due to proximity to POI/Remnant

    Buried Supplies I-III quest can fail if too close to a POI or Remnant. Back in the day, it used to be elevation that caused it, or the chest spawning on top of a wilderness/POI prop, also being too close to a POI which was not fixed by the way (still happened in 1.4, specially with tier III ones...
  13. Blake_

    PC V2.0 Storms Brewing Dev Diary

    Alright, that doesn't sound bad, but adds some balance problems (which perk, which attribute, what exactly is a toolkit, is it a general-based tool?, is it a repair tool? is it embedded in lockpicks? then they shall be tied to an attribute! and on and on we go). The simplest thing is to just...
  14. Blake_

    PC V2.0 Storms Brewing Dev Diary

    That is my general feeling too. The timer is bad, a minigame sux a bit... then the other option is to add an animation of "lockpicking" and allow the player to open it with 100% success "expending" lockpicks, so a tiny safe would use 1 and a big one 2-5 and a huge one 10 or more AND make it...
  15. Blake_

    PC V2.0 Storms Brewing Dev Diary

    I like storms, the give out a nice cozy feeling and add some flavour to gameplay, alone or in multiplayer. But! The problem is as you say and more: they limit efficiency , which is a perfectly valid form of gameplay, also , they limit "shooters" because they have nothing to shoot if they get...
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