StrawberryDelite was spot on.
Alpha 16 had the best way to do skill progression. As hotspoon said "learn by doing, perks or books" had great variety and leant itself to a variety of playstyles.
Alpha 17's "learn cooking by killing zombies" is moronic, unfun and frankly boring. If I just wanted...
Not your game because
A) A17 is horrible
B) You don't listen to anyone who tells you WHY A17 is horrible.
And the very fact that you don't even put "Not 7 Days to Die" on your poll shows your complete lack of respect for anyone who isn't cheering you on the path you've taken.
All the people...
I'll try this ONE more time.
A16.4 had multiple playstyle options for both singleplayer and multiplayer.
A17 is designed as a tower defence game for MP.
No thought or balance has gone into SP or for people who like to stealth rather than tank and spank.
Want to kill z's today, build...
Horrible "update".
You've removed: flexibility and variety for ... grinding.
You kill zombies and improve your mining skill. Why doesn't my mining skill improve by ... mining ... the way it used to? Oh right .. grinding.
Why is the map so small? Oh right ... people travelling aren't grinding...
It doesn't matter what we think, TfP are just going to continue down the road with A17 as is. If they cared, they wouldn't have wasted a year on Unity.
As far as I'm concerned 7 Days ended with A16.4. That's a shame because there were real improvements which could have been made there (making...