If you think its too easy, you should play on insane, try the feral sense options or tweak the zombie day speed.
you can also adjust loot abundance and other things to your liking.
I play the game on Insane difficulty and tweak nightmare running at night. i sometimes adjust the loot abundance...
I have been testing and getting a high food use still, even bought a new SSD to install the game on, didn`t help on the food use, but waay faster load time than my 10 yr old hdd :D
but thanks for the info, i will keep a lookout for anything about it in future patch notes.
I just think the encumbrance like it is now does not really add that much challenge and its too easy to overcome. and it brings down the value of a skill like packmule or the pocketmods. i get what you are saying i just feel that inventory managment has more potential than the game offers...
I was not a fan of that version either, but i liked the idea of being able to uppgrade your inventory.
yeah, but you get the encumbrance debuff even when your healthy now, and if you unlock packmule or get full on pocketmods it does not matter if you have broken your leg or not so carry all you...
What i meant here is that the first experimental the encumbrance slots was locked, but due to feedback they changed it so you would be able to use the slots and added the debuff instead. i think we only had 18 backpack slots and the rest had to be unlocked before we could use them.
to that i...
i get your meaning. for me when i get a vehicle im done thinking about encumbrance, the biggest issue with encumbrance is solved. you still want the pocket mods but its never the thing you are looking for/hoping for when you get to the main loot rom. however if it was so that the pocket mods...
So what i want to discuss is the "gameplay value" of the current encumbrance system.
personally i don`t like it, to me its just anoying. but i do love a challenging game, and its important to av punishing game mechanics like encumburance in a survival game.
Before anyone gives me suggestions...
so the point of me going one tree at the time is to add the challenge of having to get by without the must have perks in the other trees.
i have played my own perfect build so many times. so i do it like this now for the challenge and to force myself to play another style aswell.
I put...
i have been playing all perk trees one by one and i only had this food problem when playing Fortitude.
when playing strenght i noticed some heavy food draw if i was mining all night. but if i stopped mining the food draw was normal so no crisis.
i had no problem looting and swinging a...
Thats very intereresting...
so if it does not deplete food or stamina, im back to considering that i might have encountered some sort of bug in my game.
in my game i did end up consuming around 300 food per day. i don`t know what i usually consume though.
but it kinda felt like the food was...
I guess it might be better at HF 5 since the healing time is then much shorter can`t imagne it drawing 80 food in 4 minutes to heal 50 hp.
Also since i was unaware of the massive food draw at first i was at a disadvantage, if i had eaten my canned food before i was fully healed i would av...
I guess it comes down to playstyle, usually im very good at avoiding scrapes from zombies but with leather knuckels i found myself getting cuts and bruises more often, leading to a much greater food draw, and i might have thought that when having full health i could take a hit since have Healing...
So after 1600 hours playing this game, i have forced myself to focus on one skill tree at a time to get out of my comfort zone.
I like to play on Insane difficulty with perma death becouse i love the challenge.
however i thought Fortitude might be the most OP skill tree so after playing all...