I've been playing 7D2D for years (1030.1 hours so far) and typically with the same group of friends.
My friends have always been the looting/salvaging/questing types of players and for them they LOVE A21. The fact that you progress by looting and reading magazines fits right into their...
Oh, I have absolutely no issue with "parts" being required or steel weapons/tools being unlocked by schematics only. I really like that change actually.
I'm just looking for Forged Steel to be available via the Perk slightly earlier than what it is currently.
I agree that INT 6, Perk 3 is too low (hey a crafter/builder can dream) but INT 8, Perk 4 isn't exactly cheap or easy. It takes 13 points of investment to reach that level. That's a good amount of investment to create vehicles and blade traps.
Steel weapons/tools still require "parts" to...
To make any weapon or tool that requires Forged Steel also requires "parts" for those items. This is a big change from previous Alphas and requires one to either loot or buy steel weapons/tools to scavenge them to create those parts (or buy the parts directly). Because of that I do not see...
I'm a builder. I fully understand that A18 has shifted the gameplay over to more of a scavenging type of gameplay and I'm perfectly okay with that. I'm also fully okay that the cost of building has gone up and it's taking me longer to get my defenses in place.
Yesterday though I found the...
Has there been any word on how close A18 stable is? My friends and I have mostly held off on playing A18 experimental so we keep some of the new stuff for a full run. Hopefully it's available before Halloween!! :)
How are you keeping tabs on the progress of the world generation? I'm using RAT to start up my dedicated server and I don't see the world generation progress when I updated the serverconfig.xml to create a new 16k map. I'm fairly certain it's working on it as my CPU and RAM is definitely...
You are supposed to get the recipe for the table saw at level 30 with the engineering perk (same one that gives you the worktable). It's a known bug that the recipe is missing and will hopefully be fixed in the next patch.
I'm not finding the game too difficult. I like the changes so far. It's definitely more difficult but I'm playing very cautious like I'm a survivor in a world where everything wants to eat my face off. So far, Day 9 with zero deaths.
Oh come on...give us a little more than that. What AI changes are being introduced that will make air gap bases ineffective? If we can't play A17 at least give us enough for us to theorycraft new base designs for A17!! :)
Please!!