PC V3.1.0 Henpocalypse Experimental Update!

I don't have a problem with anything being OP or too easy. The people who are trying to convince TFP to nerf things because their games are now too easy need to remember that not everybody wants to play the game the same way you do. TFP eventually worked it out and gave us a huge number of toggles so we could make the game as hard or as easy as we wanted, maybe you should change your settings, use lower tier tools and weapons, not combine items so you don't merge boosted stats, and stop trying to force your style of playing onto other people. Just because you CAN have everything tier 6 with maxed out stats doesn't mean you have to.
 
The Magnitude system, or what I prefer to call the Boosted Stats system, doesn't have anything in the works currently.

Is there an actual issue with the system, or is this a personal preference issue?
The magnitude system is a great addition and adds more depth to the game. However, the way it is currently tuned breaks progression for crafting:

In my current play through I have a quality 6 primitive bow with magnitude that is better than the quality 1 iron crossbow I crafted on every single stat 🤯 I've had a lot of other items with better key stats due to magnitude than items one or two tiers higher that I crafted. It's a bit frustrating unlocking a new tier of item for crafting, only to have to wait until you find one with magnitude to get something better than the previous tier item you already have.

Same for mods since you can only craft quality 1 items.

Ideally I would tune the system that magnitude items don't routinely outclass items on the next tier - or at lest not items two tiers up. And add a way to craft mods at higher quality tiers. E.g. by advancing the level of quality you can craft with each schematic you read.
 
Horde nights are broken. Nothing spawned. I got a ton of red and yellow messages in the console. It said something about max elite zombies so I lowered it down to normals and got the same errors and warnings.

Two other people in my chat said the same thing happened to them. I will make a proper bug report later, if it has already not been reported.

EDIT: it might be my fault.
 
Last edited:
I just experienced the same problem Double G did. I'm also in the desert. Have my blood moon range set from 3-7 days.
At 1800, got the thunder, sky started to turn red, but 2200 hit & no zombies.
I tried exiting & re entering the game & nothing.
I jump on my mini bike to go exploring & get bombarded by spitting vultures. But that's it.
No blood moon
 
Yup. It seems to be some kind of intermittent problem. I tested another bloodmoon by changing the day and time and had no problems.

Another person in my chat (a gifted modder with much knowledge) ran a completely clean, no mods, brand new save and the zombies didn't spawn along with the Hulk Hogan console messages (red and yellow are the Hulkster's colors).

Something is up. It got me very upset. I yelled at somebody in chat and banned them. I don't even know what they wrote.


EDIT: So it appears that if you are running a mod of zombies and "none" (<e n="none" p="0.0" />) is an entry of the entitygroups, it will break horde night.
 
Last edited:
Chicken feed could be transitioned from base corn to the corn feed that is in pois.

It is in various poi levels already, so no change to the loot table needed, corn seed
is extremely easy to find without real effort, easy to grow en-masse without any real
effort, unless that is the subliminal purpose. To grease acceptance, and allow you to
slip'it'in.

Reasons inclusion vs just addition, reasons for poi involvement but not seen as
a traditional mandatory Do or don't do Yodaspeak gated mechanic. Leans toward conspiracy
story line. Potentially can be used to raise you your very own big bird or miss piggy.
For animal protection. Interesting take that I got from a streamer.

Can later be expanded story line ish, to Porcine farming. Unless you actually
intend to add bovine models. Then you can change the name and pic on the model from the
bull that is on it now. This later on can be tied into super corn.

Secondary thought, there are only a few palette types in the game, easily discernible,
If it is possible, make the face generic, and use the sign tech to expand the potential
without expanding anything. It follows the the same concept of different color clothes on
the same zombie models. But has future benefits for new recipes, and could tie in to the
first part of the post above.
 
I really hope it's not a typo. If so, it's a very welcome change!

New sandbox toggles are super useful, and I'm really happy to see chicken coops finally added to the game - we now have actually renewable eggs, feathers, and meat! I launched the game to casually test out the new features and noticed a few balancing issues:
  • Once a chicken reaches 100% stress, it can be caught again almost immediately. Since it stands still for a few seconds after escaping, it's very easy to grab it repeatedly. I think there should be a short cooldown during which the chicken can't be picked up again.
  • The effects of 100% stress are practically unnoticeable from a gameplay perspective. It honestly feels like even the smell from eating a can of food is far more dangerous. If stressed chickens are supposed to attract zombies, I think the attraction radius should be significantly larger.
  • When the stress level transitions to the next stage (for example, 30% → 40%), an item pickup sound is played.

Things I personally dislike about the update:
  • The screenshots used for the new loading screens look like they were captured at a very low resolution, which is even more noticeable because the loading screen text itself appears perfectly sharp (but thank God its not ai slop).
  • Unfortunately, the AI slop still made its way into this update. The icons for the new food items look like very rough AI-generated images. Their contrast is much higher than that of the existing in-game icons, making them feel extremely out of place. I hope they get replaced soon.
  • The new food item descriptions also feel a bit strange and unnatural. My guess is that they were AI-generated as well.
I really hope AI wasn’t used. Would be pretty disappointing considering they have a dedicated team responsible for creating artwork/textures for the game.
 
People seem to conjure promises out of thin air. If someone does not use the word promise, definitely, for sure or something similar, I assume it is not a promise. If I said, hey we will go to the store tomorrow, it seems some people interpret that as a promise. It is not unless I said, I promise we will go to the store tomorrow, which I would never do, as I know the dangers of promises.

There will be more 3.x releases and they will not have bandits.
If someone tells me we are going to the store tomorrow, we are going to the store tomorrow.

Wear something comfortable. You’re buying me a Red Bull :D
 
i swear the gods are toying with me.... it works now all the sudden even though my Betas menu still shows JUNE 2026 for the experimental.
i switched to it again, did a verify, shut steam down, opened it back up and launched the game and now it works -.-

if you hear 10,000 screams. it's me. banging my head on my desk.
 
People seem to conjure promises out of thin air. If someone does not use the word promise, definitely, for sure or something similar, I assume it is not a promise. If I said, hey we will go to the store tomorrow, it seems some people interpret that as a promise. It is not unless I said, I promise we will go to the store tomorrow, which I would never do, as I know the dangers of promises.

There will be more 3.x releases and they will not have bandits.
And "How to ruin my trustworthyness in 1 reaction" For Dummies...
In normal human communication it does not work like that @faatal . It is the opposite way: If you NOT say it is not sure yet, people will just take your word for it. I mean, is the next step "iT's NoT a PrOmIsE uNtIl WrItTeN aNd SiGnEd In ThReEfOlD wItH 5 WiTnEsSeS?"
English is not my native language but unless this is an American modern cultural thing you need to check you communication more carefull.
 
:rolleyes: why is this version 3.1.0 but not 3.0.2 ...
what is the logic behind generating the version number? Why is it so difficult?
what drastic changes have occurred to use the major numbers?

I would guess the chicken coop makes this a feature release, hence using the middle number.

I would only call the first number major number if you want to use the old nomenclature. There is no need to start a new game, development was only a few weeks.
 
What about sneed’s feed and seed? Do not look up what chickens eat in real life. Spoiler serial killers have utilized them. Also they’re cannibals and eat eggs and other chickens.

Interesting. I had looked up what chickens eat already, but looked more at "what to feed chicken" sites. Oddly enough, rotting meat was discouraged. I thought it strange somebody would think to say that, but your comment perhaps explains it.
 
Back
Top