PC V3.0 Dead Hot Summer Dev Diary

But what would be wrong in saying: "ok, all the other mods are nice to have, I am happy if I find them, and not much worse if not. But I just need one specific mod at quality 6 or I will be miserable. I'll just get it from creative menue"?

Also, have you thought about simply increasing the player block damage in settings (I am assuming that exists, if not, ignore that point)

Higher quality mods drop left and right in the game, and the trader inventory exists for players who don't want to loot all that much. Throwing away the last vestige of true randomness in the game for just one single item you can't live without would be a fix with the sledgehammer.
Honestly, I'd be happier to get rid of loot stage entirely and bring true randomness back to all drops. And there's probably a mod for that.

I'm opposed to increasing player block damage because that would increase it with every tool (and shotguns), not just make the end game stuff able to 1/2 shot blocks. I spend a lot of time mining, like literally hours on end (I know, I'm weird), to get all the stone I end up using, so having slower top end tools would be not fun for me.

As far as trader inventory, I try to avoid buying non-magazine/mod things, but unless you're cheesing super corn (which I don't do), I don't know that you can make enough money without questing/looting to be able to buy that much stuff.
 
But what would be wrong in saying: "ok, all the other mods are nice to have, I am happy if I find them, and not much worse if not. But I just need one specific mod at quality 6 or I will be miserable. I'll just get it from creative menue"?

Also, have you thought about simply increasing the player block damage in settings (I am assuming that exists, if not, ignore that point)

Higher quality mods drop left and right in the game, and the trader inventory exists for players who don't want to loot all that much. Throwing away the last vestige of true randomness in the game for just one single item you can't live without would be a fix with the sledgehammer.
You can still have RNG, though. If upgrades are based on crafting and require you to read multiple of the schematic to improve your skill at crafting so you can craft better quality levels, you still need to find those schematics. Some schematics are designed to drop constantly (vehicle headlights, though those of course don't have levels) and some schematics are designed to drop rarely (supercharger, which also doesn't have levels). They could easily do a pass over the schematics to adjust drop rates so that they drop at a random enough rate that you might not be able to craft Q6 in a given game without playing for a very long time, but where you could get lucky and be able to craft Q6 early in the game. That would give you the randomness while also giving some structure and keeping things more balanced. And it would make it so you're unlikely to craft a Q6 mod in the early game, while still having the possibility of being able to do so if RNG favors you. It would also mean that you have a path towards being able to craft a Q6 mod.

I'm fine with the idea of RNG dropping something nice early in the game, but not a Q6 of anything. That kind of RNG is bad for a game, imo. If you get lucky and get some really good Q6 drops in the early game, it pretty much makes continuing that game not really worth doing. There isn't much to work towards and there's little challenge if you were to have a Q6 weapon or something else that's going to push you far above everything around you. You see people regularly comment about how the game ends once you have all Q6 items. Why do people think that? They obviously can still go fight things and mine and build and whatever else. But when there's nothing else to find because you have the best stuff, it takes a lot of the fun out of the game. I've played games where you can find the "best" weapon in the game early in the game and then even though you find a lot of weapons throughout the game, you never change your weapon. It's boring. Now, I know not everyone cares about finding or crafting better stuff, but a lot of players do. And I would be willing to bet (this is just my own belief) that more than half of the players like to find and craft better stuff as they play through the game and generally stop playing the game once they can't improve anymore. At least on PC. Console players seem to have a different mindset, at least based on what I've seen posted, and they tend to play the same game for hundreds of days. I don't know if it's just that they are new to this game style that promotes playing many games rather than a single, long game, but they do seem to treat it differently from PC. Or maybe that's just the few posts I see and most don't do that. I'm not really sure. Either way, a lot of players want to find and craft better stuff as they progress. Letting the best stuff be available on day 1 through uncontrolled RNG just isn't a good thing.

As a final comment, which I've mentioned before, you are basing your statements ("Higher quality mods drop left and right in the game") on only your experience in one (?) or even a few games and being lucky with RNG. If you were to play the game and get the supercharger schematic dropping in the early game, you might be of the opinion that it is an easy drop to get even though it is probably the most rare schematic to find. I can tell you that in my game, I have a full weapon mods box, plus about a third full tool mods box (armor doesn't matter since there aren't levels on anything but temp mods and I've only seen one of those drop). And I've sold a lot of mods that we didn't need, but only Q1-3. In there, the majority of the mods are Q1-2. And that is with having sold a lot of Q1-3 mods but no mods over Q3. Even considering that I'm using some of the higher quality mods, the ratio of drops even at high level (I'm basically end-game right now) is probably around 50% Q1, 20% Q2, 15% Q3, and the rest split between Q4-6. At end game, that's pretty sad. At the very least, the Q1-3 should drop off by end game so you aren't finding them, just like you're not finding primitive weapons at end game.
 
Posted on the Discord for anyone who isn't on there.

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I hope that's not the design of the chicken coop. Not sure what else they'd be showing off like that... as a house, it would be a "tiny house" I suppose, but not really something to showcase. But if that's the chicken coop design.... I really don't like the designs that some people use for pets and stuff that make them look like they are in their own real houses and whatever else. That is not what a chicken coop should look like. So hopefully that's not the chicken coop.
 
I hope that's not the design of the chicken coop. Not sure what else they'd be showing off like that... as a house, it would be a "tiny house" I suppose, but not really something to showcase. But if that's the chicken coop design.... I really don't like the designs that some people use for pets and stuff that make them look like they are in their own real houses and whatever else. That is not what a chicken coop should look like. So hopefully that's not the chicken coop.
They added chicken stickers and emotes too so...

tenor.gif
 
Maybe a Blueprint system of some kind? I have been wanting to Copy/Paste my LCBs for years
Being able to easily save your base and add it to another save would be great. It's not all that difficult to do as it is (for PC), but it's enough work that I've only done it a couple of times over the years. If it's built in, that could be worth doing regularly and provide more incentive to make really elaborate bases.
 
Being able to easily save your base and add it to another save would be great. It's not all that difficult to do as it is (for PC), but it's enough work that I've only done it a couple of times over the years. If it's built in, that could be worth doing regularly and provide more incentive to make really elaborate bases.
He's talking about copy/paste in the same game.
That actually would be great, especially if you're able to copy small sections of your base that you can repeat in different directions. :sneaky:
 
He's talking about copy/paste in the same game.
That actually would be great, especially if you're able to copy small sections of your base that you can repeat in different directions. :sneaky:
I see. I'd rather have it for the entire base. But I like to build and I prefer this game over other survival base building games because almost all others use prefabs (either wall/door/window sections, or entire rooms or buildings) instead of letting you build block by block. I think only Enshrouded does a good job with block by block like this does. I wouldn't want to turn building into that prefab style of building. But that's just me. It would obviously be optional, so it wouldn't matter to me if they added it. But I'd still prefer an easy way to transfer bases between saves. I enjoy building, but it would be great to see elaborate bases in multiple games instead of losing them each game even if I may still build new bases.
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Having a blueprinting system akin to Factorio would be kinda cool. Especially if we could make the drone build it. 🤣
If optional, it's fine. But I don't want auto-building as the only option. Being able to build my own bases is a major reason why I play this game.
 
I hope that's not the design of the chicken coop. Not sure what else they'd be showing off like that... as a house, it would be a "tiny house" I suppose, but not really something to showcase. But if that's the chicken coop design.... I really don't like the designs that some people use for pets and stuff that make them look like they are in their own real houses and whatever else. That is not what a chicken coop should look like. So hopefully that's not the chicken coop.
That is it. It's made out of a Fisher Price looking play house thing. It looks cool to me.
 
I hope that's not the design of the chicken coop. Not sure what else they'd be showing off like that... as a house, it would be a "tiny house" I suppose, but not really something to showcase. But if that's the chicken coop design.... I really don't like the designs that some people use for pets and stuff that make them look like they are in their own real houses and whatever else. That is not what a chicken coop should look like. So hopefully that's not the chicken coop.
It is interesting they chose to tease it that way, but since the block was already in the game (via the creative menu, might be gone now) JaWoodle plopped one down in one of his early 3.0 vids. It looks like a house because it's basically a converted plastic playhouse that kids use in their backyards.

It's a fun concept, though the implication there is that the player would be finding a playhouse in the world and then adding onto it - I doubt that's the case when it comes to actually crafting it.
 
Ugh. Well, I suppose it's a good thing I don't have any need for more chickens or feathers or eggs and can just choose never to build it. Unfortunate that I'd not make use of it, but that is kind of dumb. We make stuff out of scrap constantly, so there's absolutely no reason you'd spend time trying to find some playhouse to convert to a chicken coop when you can very easily make one with scrap wood and metal that would look far more normal in this game. I'm not one of these huge immersion people, but if anything is going to break immersion, this will.
 
Ugh. Well, I suppose it's a good thing I don't have any need for more chickens or feathers or eggs and can just choose never to build it. Unfortunate that I'd not make use of it, but that is kind of dumb. We make stuff out of scrap constantly, so there's absolutely no reason you'd spend time trying to find some playhouse to convert to a chicken coop when you can very easily make one with scrap wood and metal that would look far more normal in this game. I'm not one of these huge immersion people, but if anything is going to break immersion, this will.

Eh, it fits the repurposing aesthetic they'e built. Weapons using spoons as charging handles, cans as suppressors, armors using street signs as plating, etc. Do you also refuse to use those as well?
 
So, they used a picture of a blueprint to let us know that soon we'll be able to put a chicken in a plastic box? That is pure TFP. I'm gonna miss them when this is all over. They should add chicken house as DLC
 
Eh, it fits the repurposing aesthetic they'e built. Weapons using spoons as charging handles, cans as suppressors, armors using street signs as plating, etc. Do you also refuse to use those as well?
Those are more scrap repurposing than a playhouse and would make far more sense. After all, they are commonly found everywhere where there are people. Cans used as suppressors are not unrealistic, even if they don't work that well. Signs or any other scrap metal attached to armor makes perfect sense. A sign is nothing more than a piece of metal that's a decent size and shape to use as a cheap form of armor when attached to clothing. Not sure about the spoon as I don't know what that is used on, but spoons are extremely common. I can see breaking apart a playhouse to use the plastic for stuff. For example as a wall or barrier that doesn't need a lot of solidity. But I can say that I would never repurpose a playhouse for a chicken coop if this were real life. One, it would be FAR too small. You need to be able to go inside to get the eggs and you need decent space for roosting. Two, trying to find one when I can much more easily just slap together some wood and metal just doesn't make any sense. Even if I had one already, I would find some other use for it. It would never become a chicken coop. Possibly a rabbit hutch if I really was desperate, but not a chicken coop.
 
Ugh. Well, I suppose it's a good thing I don't have any need for more chickens or feathers or eggs and can just choose never to build it. Unfortunate that I'd not make use of it, but that is kind of dumb. We make stuff out of scrap constantly, so there's absolutely no reason you'd spend time trying to find some playhouse to convert to a chicken coop when you can very easily make one with scrap wood and metal that would look far more normal in this game. I'm not one of these huge immersion people, but if anything is going to break immersion, this will.
To each their own, I guess. As bdub said, it's completely within the theme of repurposing items found in the world. This game has a long tradition of being a little ridiculous and I couldn't care less what it looks like - as long as it's functional and simple to craft. In a perfect world, the appearance of the coop would change based on what you used to craft it, but this is a game and it would be silly to have different appearances (and thereby different recipes) for an item that does the same thing.
 
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