Riamus
Hunter
If we weren't talking about mods, but instead about weapons, would you feel the same? Let's say weapons were the same. You can only craft a T1 weapon. You could get a T3 Q6 weapon on day 1 and were still getting mostly T1 weapons (any quality) on day 100. But you are still slowly increasing just out of sheer numbers of looted containers. Is that a fun way to play the game? Is that what you'd call a good way to get weapons? It's easy to say it's no big deal because these are mods. But what makes it a "good" system for mods when not being one for weapons? Just because mods are more unnecessary? Why is having mods that can be really hard to find to begin with (some are common, some aren't) set to be completely random in quality so that it can be extremely unlikely to get a Q6 in a game even if you play to day 100 better than having actual progression tied to game stage or loot stage? Why is it okay to make it so you can buy Q6 mods really easily all game long but can't find them? Aren't we trying to cut back on the reliance on traders?This is what I meant with "on average". Looking at all mods together you will have an almost smooth progression.
Even if we find mods with totally random qualities our average quality level of mods will be rising slowly and almost regularily.
I am fine with having RNG be part of it. If you had a 1:1000 chance to get a Q6 on day 1 so you could get a really nice find on rare occasions, that's perfectly fine. But otherwise, it should normally be Q1 or maybe Q2 mods on day 1 for most games. And then the odds of better mods increases with your game stage or loot stage so that by end game you are finding mostly Q4-6 mods. It certainly isn't going to break a game if you can find the best mods regularly once you're already at the end game and can easily fight everything anyhow. Basically, just do with mods the same you do with weapons. You can get low level stuff any time, but you're much more likely to get the good stuff the further into the game you are rather than being entirely random.
Or just make use of the new workstation. What is wrong with combining mods to get better ones? Or, if that's not good enough, reading multiple copies of a schematic in order to craft better ones?