Morloc
Arch Necromancer
I want to applaud the developers over 3.0.
I didn't expect much out of this update, but I'm amazed.
1) Performance. For quite a while, any time I started the game, my GPU would sound like a hair dryer. I had to turn the graphics quality down well below what it should have been, but it's not so big of a deal for a great game. Now...no struggling. I can have almost everything pegged out and things run just fine.
Kudos for doing this...you should brag about it!
2) Granular combinable stats on items. Awesome! This gives you reason to keep scavenging for stuff because it's not a simple task to max out the stats on your gear anymore! I'm not sure I've ever tried the baton, but when you find one with stars...oh boy, suddenly the good old club gets tossed! I'm sure it's been 10 versions since I've bothered with Iron tools, but here I am using an Iron Pickaxe that has worked its way into my heart through repeated upgrades including Stamina use reduction. Making the switch to Steel may be painful.
3) Trader settings. I have a love/hate relationship with Bloodmoons. I enjoy the horde, but not until I'm ready. I know there are many ways to approach it, but I want to gather enough material to build a fortress and only then take on the horde. My old strategy was to just hide in a tall building. This had some slight risk and gave you a little bit to do while waiting for the night to end. Still tedious though. I'd tried to just turn off BMs until I had what I wanted, but that broke immersion somehow.
Now I sit inside my local Traders' fort and wait out the moons. This sounds so cheesy, but I've already got the badge for surviving horde night over and over on Insane, and it's just not fun for my anymore ...until I have enough cement
4) Balance. I'm not sure on all the specifics here, but I feel the game was fine-tuned. Drop rates at 25% loot feel like they were when the setting was broken and providing only a trickle of loot...which is a good thing.
Awesome job!
-Morloc

I didn't expect much out of this update, but I'm amazed.
1) Performance. For quite a while, any time I started the game, my GPU would sound like a hair dryer. I had to turn the graphics quality down well below what it should have been, but it's not so big of a deal for a great game. Now...no struggling. I can have almost everything pegged out and things run just fine.
Kudos for doing this...you should brag about it!
2) Granular combinable stats on items. Awesome! This gives you reason to keep scavenging for stuff because it's not a simple task to max out the stats on your gear anymore! I'm not sure I've ever tried the baton, but when you find one with stars...oh boy, suddenly the good old club gets tossed! I'm sure it's been 10 versions since I've bothered with Iron tools, but here I am using an Iron Pickaxe that has worked its way into my heart through repeated upgrades including Stamina use reduction. Making the switch to Steel may be painful.
3) Trader settings. I have a love/hate relationship with Bloodmoons. I enjoy the horde, but not until I'm ready. I know there are many ways to approach it, but I want to gather enough material to build a fortress and only then take on the horde. My old strategy was to just hide in a tall building. This had some slight risk and gave you a little bit to do while waiting for the night to end. Still tedious though. I'd tried to just turn off BMs until I had what I wanted, but that broke immersion somehow.
Now I sit inside my local Traders' fort and wait out the moons. This sounds so cheesy, but I've already got the badge for surviving horde night over and over on Insane, and it's just not fun for my anymore ...until I have enough cement
4) Balance. I'm not sure on all the specifics here, but I feel the game was fine-tuned. Drop rates at 25% loot feel like they were when the setting was broken and providing only a trickle of loot...which is a good thing.
Awesome job!
-Morloc