50% of players on dedicated server can't get jobs/quests

dhyde79

Refugee
Version
3.0
Platform
Windows
As the title says, half of the players on my dedicated server can't get jobs/quests, it's simply not there. They can take part in the jobs/quests that the others get, and can turn them in, but, they can't get jobs/quests for themselves....
 
Reproduction Steps
step one: join my server
step two: try to get a job/quest from a trader
step three: wonder why the "got any jobs" option is missing from the dialogue (if you happen to be one of the effected people)
Link to Logs
http://no.applicable.logs
Link to Screenshot/Video
http://sorry.novideo.available
As the title says, half of the players on my dedicated server can't get jobs/quests, it's simply not there. They can take part in the jobs/quests that the others get, and can turn them in, but, they can't get jobs/quests for themselves....

Hello dhyde79,

would you be able to share the sandbox code used in the server?
Or any log from an affected player would also work.

Best,
Revi
 
To add to this as I've seen a few people talking about this issue, it seems if you die while doing the Intro Buried Supplies quest, it breaks and you can't get the quest again. I tried waiting till the next day and then using the admin reset to get the quest again but it doesn't give me the option to retake the quest, which means I can't get to the normal quests either. Sandbox code is: AAAJABJACJADJARFBNC and here's a log: log
 
that's one very good reason to disable intro buried supplies within the sandbox options. another reason is its just a completely unnecessary grind/waste of time.

that said I don't know if thats the issue the OP refers to, he can clarify with a bit more explanation.

I'm concurrently running 4 separate windows dedicated steamcmd server instances, ranging from vanilla to heavily modded, and have NEVER had this problem.

likely the op is doing something incorrect or some sort of mod compatability issue.
 
To add to this as I've seen a few people talking about this issue, it seems if you die while doing the Intro Buried Supplies quest, it breaks and you can't get the quest again. I tried waiting till the next day and then using the admin reset to get the quest again but it doesn't give me the option to retake the quest, which means I can't get to the normal quests either. Sandbox code is: AAAJABJACJADJARFBNC and here's a log: log

Normally the Intro Buried Supply quest can be started again if failed on the next day.
We do have a bug currently around which prevents this under curtain conditions.
We are currently working on a fix that the failed intro quest gets offered immediately after failing it to avoid this issue.

This might not be the issue the OP reported though.
 
Normally the Intro Buried Supply quest can be started again if failed on the next day.
We do have a bug currently around which prevents this under curtain conditions.
We are currently working on a fix that the failed intro quest gets offered immediately after failing it to avoid this issue.

This might not be the issue the OP reported though.
Not to be a jerk but this is part of the tutorial, this shouldn't be an issue, especially when, by doing a little research, this has been an issue since at least early 2.x. You guys added zombies smelling players before fixing a game breaking bug in the tutorial which is just crazy. It really feels like you guys don't care about the new player experience or your players. Especially when I look for answers to this issue and am basically told to just "start a new world". I'm an adult, playing with other adults, we already have a hard time all getting together, so then telling everyone that "ohh the world that we've spent 20hr on, yeah we have to delete that because there's a bug that's been here for years that has soft locked a players progression" isn't a fair or satisfactory answer. A fix in the mean time would have been a force_complete command, but , as I've said before, this has been an issue for at least a year, I know that isn't happening either. I'm dealing with this same issue and it's my first playthrough, it's a great first impression. I've dealt with less jarring and just far less (in quantity) bugs in game that ARE in early access, this game is in full release and has given me my absolute worst "First player experience" I have ever dealt with in a game since Cyberpunk.
 
Not to be a jerk but this is part of the tutorial, this shouldn't be an issue, especially when, by doing a little research, this has been an issue since at least early 2.x. You guys added zombies smelling players before fixing a game breaking bug in the tutorial which is just crazy. It really feels like you guys don't care about the new player experience or your players. Especially when I look for answers to this issue and am basically told to just "start a new world". I'm an adult, playing with other adults, we already have a hard time all getting together, so then telling everyone that "ohh the world that we've spent 20hr on, yeah we have to delete that because there's a bug that's been here for years that has soft locked a players progression" isn't a fair or satisfactory answer. A fix in the mean time would have been a force_complete command, but , as I've said before, this has been an issue for at least a year, I know that isn't happening either. I'm dealing with this same issue and it's my first playthrough, it's a great first impression. I've dealt with less jarring and just far less (in quantity) bugs in game that ARE in early access, this game is in full release and has given me my absolute worst "First player experience" I have ever dealt with in a game since Cyberpunk.

Thank your for your feedback, I'm sorry to hear that your first experience with the game resulted in a bug encounter this bad.

The issue you are experiencing sounds like a known issue which usually happens when a player completes a quest from a party members before finishing the Intro quest, and failing the intro quest.

Depending if you play on a server or on peer-to-peer there is a way to reverse this without forcing everyone to restart.
It does require for the player data of the affected person to get reset.

I'd recommend to store your player items in a crate before resetting your data.
Your level, kill count and challenge progression will be lost and needs to be recovered with admin commands.

And before tempering with any world save data a backup from the current world is highly recommended.

Method: Using Server Save Files
1- Stop your dedicated server before making any changes.
2- Navigate to the server’s save directory: Saves/CurrentWorldName/GameName.
3- Open the player folder in that directory.
4- Find the player’s userid by matching their username in players.xml.
5- Go to the Player folder inside the same save directory.
6- Locate all files containing that userid in their filename (usually .map and .ttp files).
7- Delete all files with the matching userid to remove their data.
8- Restart your server and have the player reconnect to generate fresh data.

Method: On a Local/Host Machine (Peer-To-Peer)
1- On the host machine, open the path: %AppData%/7DaysToDie/Saves (resolves to C:\Users\<user>\AppData\Roaming\7DaysToDie\Saves).
2- Open the save folder used by your server.
3- Follow steps 3–7 from the server method above to remove the player’s files.

I hope this helps resolve your issue.
This specific bug will be fixed in future update.

Best,
Revi
 
I had a player on my server get into this situation. I regret we don't know the steps that led to it.

What I discovered was two new players didn't bother to follow the introductory tutorial. Neither of them got to that buried treasure quest because they grouped up and did quests with other players. Then, when we discovered they didn't both had trouble. One was given the quest when they finished the tutorial and got along fine after that. The other was never offered the buried treasure quest or any other quest. Both had some deaths, but I couldn't begin to associate those deaths with what quests might have been active.
 
Back
Top