PC V3.0 Dead Hot Summer Dev Diary

Could be…but Behavior had zero involvement with 3.0 and so far I’ve seen zero involvement with 4.0 development.
It is not atypical for bE to have demonstrated little influence prior to 3.0, as basic principles indicate that common courtesy would delineate the line for 3.0 to serve as the foundation before they begin to exert their influence.

It would have been a fundamental courtesy to avoid transgressing boundaries;
After 3.0 stable, we can all expect them to start asserting their PvP influence on 7d2d, which I find quite enticing.
 
This should probably go to Pimp Dreams, but now that we can claim traders, will TFP please change the hit points on trader compound walls to something reasonable? 200 is way too low in the Snow or Wasteland biomes.
Those log walls should be like 5000 or something.
Please let me craft them! And those scrap walls you take my scrap blocks I need to start laying sheet metal
 
I imagine the team has thought about including a (small) debuff with every magnitude buff. For instance, you could find a weapon with more attacks per minute (+15%), but less durability (-5%). This way, you would have to decide whether to combine it or not.
If the team did, what pros and cons were brought up?
If not, do you think it would be easy to mod?
I would also like to probably remove magnitude buffs on primitive weapons and maybe scale buffs with tiers. (Like 5% for Tier 1, 10-15% for Tier 2, etc.) How difficult would that be?
 
One simple complaint: Large T5/6 POIs, mission to clear zombies, I can't find any zombies to clear :D! Sometimes, I get yellow dots where to go to find last zombies. Sometimes, I have a few red dots left to kill, other times I run around for minutes searching - can't find anything and have to fail on purpose as I have no idea what to do...
 
That might be a sign.
Developer support and player demand are not the same thing.
NAPVP is currently shown as the #2 ranked server in world by BattleMetrics.com, 7 Days to Die server rankings.
PvP may not be the developers’ priority, but the players filling PvP servers clearly exist.

The only “sign” that matters here is that TFP continues dropping the ball on what a significant part of the player base actually wants over the last 10+years.

Screenshot 2026-06-28 073917.png
 
One simple complaint: Large T5/6 POIs, mission to clear zombies, I can't find any zombies to clear :D! Sometimes, I get yellow dots where to go to find last zombies. Sometimes, I have a few red dots left to kill, other times I run around for minutes searching - can't find anything and have to fail on purpose as I have no idea what to do...

I see this all the time with stealth play. In a Tier 5, many encounters have either a trigger, a minscript, or both.

Triggers: You can get a yellow dot (zombie volume hint) in the region of a trigger, wander all around that region, and not get it to fire. After 20 minutes, I equip the Dev block destroyer tool and start breaking things until it triggers. One industrial T5 I basically had to saw the POI in half and let the building collapse before it triggered. The zombie volume hint is insufficient for a triggered volume. Perhaps the trigger should also show a hint. Also, those large POIs should not be stingy on the number that determines the of remaining volumes that makes the hints show. Setting that value to 3 has been common, but sometimes 4 or 5 is needed.

Minscripts: Those large encounters are nasty and a stealth player will flee, kill the fast ones, and restealth. In the meantime, the slow ones loose sight and start to wander. They can get pretty far from their zombie volume. I saw one of them jump off of a skyscraper! You have to hunt those zombies down which can really suck if the zombie doesn't have a red dot (not a clear mission, they got too far away, it's been too long). Then, let's say you found the one that jumped off the building. Killing it might drop that minscript's zombie count low enough that it then spawns another wave... back up on top of the building where the zombies can't find you and start to wander.
 
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