2 Q6 boosted stats on each item that has them.

Version
3.0 b259 EXP
Platform
Windows
Hello, I'm not sure if this is where to post this, as it may not be a bug. but if it is then its the right spot and you can move it to confirmed or not a bug.

I was in the Item.xml to see how the boosted stats work on each item and noticed each one has a duplicate for Q6 items. eg for the meleeToolRepairT0StoneAxe it has:

<!-- Q6_Boosted_Rolls -->
<stat name="EntityDamage" value="6,16,.3,.1,.5"/>
<stat name="BlockDamage" value="6,16,.3,.1,1"/>
<stat name="AttacksPerMinute" value="6,16,.3,.02,.1"/>
<stat name="StaminaLoss" value="6,16,.3,-.5,-.1"/>
<stat name="DegradationMax" value="6,16,.3,.1,.5"/>
<!-- Q6_Boosted_Rolls -->
<stat name="EntityDamage" value="6,20,.3,.1,.5"/>
<stat name="BlockDamage" value="6,20,.3,.1,1"/>
<stat name="AttacksPerMinute" value="6,20,.3,.04,.05"/>
<stat name="StaminaLoss" value="6,20,.3,-.5,-.4"/>
<stat name="DegradationMax" value="6,20,.3,.1,.5"/>

This is the same for all of them, so I'm not sure if it is a bug from past/copy error or is there a reason for this? and which one is used? on the first item that has <stats> property there is a comment on what they mean but does not mention the need to duplicate last entry.
 
Reproduction Steps
In Items.xml first one at line 126
Link to Logs
https://pastebin.com/XGzayARc
Link to Screenshot/Video
https://pastebin.com/XGzayARc
Hello, I'm not sure if this is where to post this, as it may not be a bug. but if it is then its the right spot and you can move it to confirmed or not a bug.

I was in the Item.xml to see how the boosted stats work on each item and noticed each one has a duplicate for Q6 items. eg for the meleeToolRepairT0StoneAxe it has:

<!-- Q6_Boosted_Rolls -->
<stat name="EntityDamage" value="6,16,.3,.1,.5"/>
<stat name="BlockDamage" value="6,16,.3,.1,1"/>
<stat name="AttacksPerMinute" value="6,16,.3,.02,.1"/>
<stat name="StaminaLoss" value="6,16,.3,-.5,-.1"/>
<stat name="DegradationMax" value="6,16,.3,.1,.5"/>
<!-- Q6_Boosted_Rolls -->
<stat name="EntityDamage" value="6,20,.3,.1,.5"/>
<stat name="BlockDamage" value="6,20,.3,.1,1"/>
<stat name="AttacksPerMinute" value="6,20,.3,.04,.05"/>
<stat name="StaminaLoss" value="6,20,.3,-.5,-.4"/>
<stat name="DegradationMax" value="6,20,.3,.1,.5"/>

This is the same for all of them, so I'm not sure if it is a bug from past/copy error or is there a reason for this? and which one is used? on the first item that has <stats> property there is a comment on what they mean but does not mention the need to duplicate last entry.

Hello Wacky Wizard,

<stat name="AttacksPerMinute" value="6,16,.3,.02,.1"/>
value="quality, lootstage, chance, min, max"

The second Q6 roll is for a higher loot stage value.
Meaning that when the player has a higher lootstage some boosted stats have a chance to be better.
Compare in your example the AttacksPerMinute
Lootstage 16 = min 0.02 & max 0.1
Lootstage 20 = min 0.04 & max 0.5

I hope this answers your question.

Best,
Revi
 
It does thanks.

From this, it says you can have multiple quality settings (assumed on each level not just Q6) and then it uses whichever is the highest game stage you have reached and ignores all the lower ones. and in the vanilla, they have just chosen to give all the Q6 a bit of a small boost a few game stages early.
 
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