plzkthxbye
Scavenger
- Version
- 3.0.0 (b252)
- Platform
- Windows
Zombies sometimes do much more damage to you than they should if you have the "Headshot Multiplier" option enabled.
I've tested this only with the Zombie Damage (not the 'all incoming damage' setting, just 'zombie damage to the player') setting at 300%.
There also seems to be a noise played when they get this 'crit' on you. I've attached a video of a vulture hitting me once, and doing like 11 damage, and then apparently getting a crit/headshot on me and doing about double that. There's a sound effect that is played when this happens. I'm not sure if it was because I was wearing primitive armor, or because it's a sound when a crit/headshot is landed.
Headshot Multiplier setting was 200% here. Check link to Youtube video (video is 6 seconds long).
Settings code, in case this helps:
AAEKBACAYDAZFAPAAMABUFBSFBFMBNABPABVACVCBWACAACXADOKEABDTCEYAEXGFCBEWAFKAEPAETA
I've tested this only with the Zombie Damage (not the 'all incoming damage' setting, just 'zombie damage to the player') setting at 300%.
There also seems to be a noise played when they get this 'crit' on you. I've attached a video of a vulture hitting me once, and doing like 11 damage, and then apparently getting a crit/headshot on me and doing about double that. There's a sound effect that is played when this happens. I'm not sure if it was because I was wearing primitive armor, or because it's a sound when a crit/headshot is landed.
Headshot Multiplier setting was 200% here. Check link to Youtube video (video is 6 seconds long).
Settings code, in case this helps:
AAEKBACAYDAZFAPAAMABUFBSFBFMBNABPABVACVCBWACAACXADOKEABDTCEYAEXGFCBEWAFKAEPAETA
- Reproduction Steps
- In sandbox settings, have "Headshot Multiplier" setting at higher than 100% (200% works). Let zombies hit you a few times and note damage taken.
- Link to Logs
- https://notactuallylogs.com
- Link to Screenshot/Video
- https://youtu.be/9YPj2wHcWgw