PC V3.0 Dead Hot Summer Dev Diary

I think you'll also find that even with an LCB you can't pick up workbenches.
I definitely can't pick up workbenches I didn't place, which I expected, but I haven't tried with the ones I placed yet.

ETA: Just tried with a forge I placed. Even with a LCB you cannot pick up user placed workstations in the traders. I would consider this a bug....or is this considered a feature?
 
I definitely can't pick up workbenches I didn't place, which I expected, but I haven't tried with the ones I placed yet.

ETA: Just tried with a forge I placed. Even with a LCB you cannot pick up user placed workstations in the traders. I would consider this a bug....or is this considered a feature?

Yes, I should have specified user placed workstations. I also would think it's a bug, but I don't know that for a fact.
 
Did preview maps to fly the entire set, parts and tiles. Really impressed with this update. Did/do these for a few reasons. Love to see the updates and this is how I do it as a map maker for sure, but also, I tested and Im able to run all my custom maps from V1 forward without many missing POIs. Teragon now has a feature that will allow you to repopulate tiles as well.

I think I read there are new tiles, and I think I even saw them, but they are incorporated into collection naming collection, which is a great way to group POIs. Does anyone know off hand the name of the new tiles? I can table and compare to find, makes customizing what goes where easier in making maps.

While I do realize this is still exp, this is a Huge improvement over previous updates this big, with maps and custom POIs coming over without weeks of updates and changes. This POI overhaul moves the overall look up several notches. Well done!







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Best indicator would be to play at 250% in 3.0 to compare that with 250% in 2.6 rather than increasing the damage and going by expectations of how little or much it ought to be. There are also two settings that can (I believe) stack with each other: Damage in to Player and Damage output by Zombies. Make sure you have one of those set to default while the other is at 250% and see if that seems about the same as you remember from 2.6
Check Dark Sun's comment below yours. It seems like a bug with the "Headshot Multiplier" setting. Zombies are able to headshot you when that's on as well, it seems.

Here's a six-second video on youtube showing it in action. Notice my health. I take 11 damage from the vulture first (134 health to 123 health), then you hear a sound like a 'crit' (or like a sword hitting straw or something - I was wearing primitive armor) sound, or something, and I take 22 damage (from 123 health to 101 health).


I already posted a bug report.
 
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