Horde Mode Project

Roland

Community Moderator
I wanted to create more of an arcade classic horde mode version and spent some time experimenting with different settings. Try the following settings for a much different experience than vanilla.

Prep: Create a 2k map and select the option that removes all POIs from the world. Horde mode is about building your own base from scratch as quickly as possible, improving on it to keep up with the increasing hordes. So there can't be any existing structures with tempting second story floors and rooftops.

Code: AACLADLASHENCBADAPAAMLBSBANBCIDCDACEACVLBWBBZEBYACABCCBCFACHACOBCPHCLECXBDMNDAKDBJDCJDELDFNDHLDILDJADKADLADXKDYKDSAELAEKFEYAEZAFCBEWAFJAEOAEPAEQAEUAEVA


Settings:

1781307973496.png
1781308059702.png

For those who never played it, Horde Mode was a gameplay option that focused primarily on base defense. There were multiple airdrops each day that contained supplies, weapons, ammo, first aid, and food and drinks. So you didn't have to scavenge in POIs for supplies or even craft very much although crafting was an option. You just had to run around and collect air drops and then use the supplies to build your base. Each night the zombies would come in larger and larger waves.

This set of options doesn't replicate it exactly but it gives a similar vibe. It is more of an arcade version where you can already chop and mine at a decent rate right out of the gate. In classic horde mode there was no leveling or perks as it was way before that, but I didn't want a slow progression so I increased the number of skillpoints you earn per level so you can perk into multiple weapons if you wish pretty quickly.

There is no biome progression or temperature survival. You can set up in any biome depending on the challenge you want. Everything is close by on the 2km map. Bloodmoon happens every night to match the nightly waves of zombies. Airdrops are daily but only one drop per day so to compensate for that I increased zombie loot bags to 500% which really provides tons of resources. I emphasized resources, weapons, ammo, and food and drink to varying degrees.

There is no magazine crafting progression. You know all recipes from the start and only need to obtain the components to craft them. There are no traders or quests and no challenges. The focus is entirely on building and then repairing/improving each day after looting all the bags from the zombies you killed each night. I also disabled the heat map so that screamer hordes during the day would not be a thing. I wanted day to be primarily about building and prepping and night about killing and defending.

The 24hr period is 20 minutes. Daylight starts at 4am and ends at 20:00 so you have to be quick and focused with your prep work for each night.

If you change some settings or emphasize other things, post your code below and explain why you like it better the way you changed it.

I'd love to tune this in to the best possible version with input from the community.
 
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@Roland
I remember it.
I have a some curious questions, to help my decisions for fine tuning it, for me.

How many of the biomes did you include in your map?
Why, it gives me ideas, I paint my own biomes, because I have a fractalized biome blender.

How is your terrain configured, if I remember correctly the original was kind of in a Basin of sorts?
I would like to boot up the old version and recreate it but with out the Minecraft slopes?
Theoretically, at a 1 k section, lowering the overhead of chunk items, and topological items.
This should play well on some smaller portables.

Which biome would be better from you opinion, 1 of the 5, a multiple blend, Bullseye biome, with
Forest centered, Forest center in waste about 100 x 100, and all else is waste, basically your environment
that would best frame this config for you.

If there are no pois how does the 100% workstation in the wild work? do they spawn independently?
Does animal game spawn?
If so I may remove paper as an item, so you kill it you have to fight to keep it. Even though supplies are
being dropped. Creates a little inconvenient interactivity. I may have to adjust the Biomes for the resources
molotovs are a real crowd pleaser for me.

You do have Z digging turned on, right?

Now all you have to do is help me figure out how to, make the blocks look like Tim Burton again and we're
golden. Working on a map layout now.
 
How many of the biomes did you include in your map?
Why, it gives me ideas, I paint my own biomes, because I have a fractalized biome blender.
All of them just so you have options for where to setup. The small map lets you travel to whichever you want with time to build something basic for the first night which sometimes doesn’t even spawn any zombies depending on how much you increased your gamestage that first day.

How is your terrain configured, if I remember correctly the original was kind of in a Basin of sorts?
I would like to boot up the old version and recreate it but with out the Minecraft slopes?
Theoretically, at a 1 k section, lowering the overhead of chunk items, and topological items.
This should play well on some smaller portables.
Just normal. But I might try decreasing or removing mountains. The old version was a simple basin probably 500m in diameter. A 1km map would be even better than a 2km map but I’m just using regular generator.

Which biome would be better from you opinion, 1 of the 5, a multiple blend, Bullseye biome, with
Forest centered, Forest center in waste about 100 x 100, and all else is waste, basically your environment
that would best frame this config for you.
I think forest in the middle is best so you can easily and quickly get to whatever biome you want to play. The other biomes ramp up in difficulty quite quickly. I was killed by a pack of dogs accompanied by a direwolf during the day of day 5 when in the snow biome.

If there are no pois how does the 100% workstation in the wild work? do they spawn independently?
I started with POIs and put that setting in for that and then switched to no POIs but left that setting. It could be removed to shorten the code…haha

Does animal game spawn?
Yes. I left them at default even though they were not part of the original horde mode.

If so I may remove paper as an item, so you kill it you have to fight to keep it. Even though supplies are
being dropped. Creates a little inconvenient interactivity. I may have to adjust the Biomes for the resources
molotovs are a real crowd pleaser for me.
Cool idea.

You do have Z digging turned on, right?
Yes. But they couldn’t in the original horde mode. You could dig down and be safe but it was pretty cheesy.

Now all you have to do is help me figure out how to, make the blocks look like Tim Burton again and we're
golden. Working on a map layout now.
lol…no idea. I miss those wavy columns.
 
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All of them just so you have options for where to setup. The small map lets you travel to whichever you want with time to build something basic for the first night which sometimes doesn’t even spawn any zombies depending on how much you increased your gamestage that first day.
I am going to do a few orientations. But with 5, I think i will double or triple up, and make the clock arena from Hunger games.
Just normal. But I might try decreasing or removing mountains. The old version was a simple basin probably 500m in diameter. A 1km map would be even better than a 2km map but I’m just using regular generator.
That layout was the perfect, newbie location. Like if used today it is enclosed until they complete a day night cycle
and a mini- horde, then the wall comes down. And the adventure begins. Kinda like a prologue or preface to a story.
I started with POIs and put that setting in for that and then switched to no POIs but left that setting. It could be removed to shorten the code…haha
Cool, I will remove it.
Yes. I left them at default even though they were not part of the original horde mode.
I remember it was spawn, figure how to get anything, especially bushes, then jumping sticks, then the matrix. Good times.
Yes. But they couldn’t in the original horde mode. You could dig down and be safe but it was pretty cheesy.
I remember when digging was introduced, and why. I was just trying to be thorough. I have to have my
attack birds though. The thought that I had about the basin, is for a controlled environment. If you had a
separator wall, like the pvp zone in the division, and pretty much no excess objects, then it could act as
an occluder, or a world dungeon. Reference ideas: Laz Man the new stadium, GNAMod.
lol…no idea. I miss those wavy columns.
There is just something that was comfortably creepy and unnerving about the architecture.
A combination, of corpse bride, and Beetle Juice door to the netherworld. Iconic that is the word for me.

Last question, because they would become relevant, How is the pot and grill, acquired? Did you add them
to initial inventory, or you just played using the drops?
 
Here is a 2k, biome in the config I wrote about. It is verified 5 color to match biomes,
so no holes in the world. Thought of something. You should probably remove the
water stamps. Forest centered, connects to all of the other biomes equally.
The forest is blended into each of the other biomes for visual transition.

The way I do it is in biomes.xml I just set desert spectrum for all except the Waste.
This stops the potential spectrum flashes.

If you decide to use or test it, just create your 2k world as usual, but when complete,
don't log in. Instead log out of game or ctrl alt delete close the game. Copy the biome to the
world you created, either rename the other biomes.xml or delete it. then log in and play.

This is just a sample, basic is 25 combo possible, creative thinking is near infinite, can create
oases, or respite spots in alternate biomes. One of the pros depending on how you look at it,
is the spawning is a blend also.

hordemode biome.png
 
Cool working on the terrain, now to match the biomes, painting natural high barriers,
with a few small access points to the other biomes. Trying an up over and down elevation
for the wall to the snow biome. GOT Night's watch inspired.
 
biomes.png
I have been playing, for a while. I adjusted a couple of the settings. like Time; I reset to 120 my basic,
had to add 5 pixels at the bottom of biome to make it 2048 2048 acceptable. Kind of fickled, the biome image
must be divisible of 16 or stop. BUT Pois and tiles can cross chunks and regions, no problem, no need to divide
by 16. So that shows that there are two unlike rules at play between , terrain/biome and POI/Tile layout.

Yeah, something closer to 1K may work better, 2k is like crossing two in game cities. or I will try this, I will add a
bicycle, leave it at 2k and ad some more blended areas. The thing that make me notice biome change the most
is the timer, I turned it on but storms is still off. Just testing. Also I think I am going to raise the spawn volume
not for points, I am just use to more company.

I like it though.
AACLADLASHATBENCBADAPAAMLBSBAQCCIDCEABWBBZEBYACABCCBCFACHACOHCLECMACXADMNDAKDBJDCJDELDFNDHLDILDJADKADLADXKDYKDSAELAEKFEYAEZAFCBEWAFJAEOAEPAEQAEUAEVAESAETB
 
I wanted to create more of an arcade classic horde mode version and spent some time experimenting with different settings. Try the following settings for a much different experience than vanilla.

Prep: Create a 2k map and select the option that removes all POIs from the world. Horde mode is about building your own base from scratch as quickly as possible, improving on it to keep up with the increasing hordes. So there can't be any existing structures with tempting second story floors and rooftops.

Code: AACLADLASHENCBADAPAAMLBSBANBCIDCDACEACVLBWBBZEBYACABCCBCFACHACOBCPHCLECXBDMNDAKDBJDCJDELDFNDHLDILDJADKADLADXKDYKDSAELAEKFEYAEZAFCBEWAFJAEOAEPAEQAEUAEVA


Settings:

View attachment 39412
View attachment 39413

For those who never played it, Horde Mode was a gameplay option that focused primarily on base defense. There were multiple airdrops each day that contained supplies, weapons, ammo, first aid, and food and drinks. So you didn't have to scavenge in POIs for supplies or even craft very much although crafting was an option. You just had to run around and collect air drops and then use the supplies to build your base. Each night the zombies would come in larger and larger waves.

This set of options doesn't replicate it exactly but it gives a similar vibe. It is more of an arcade version where you can already chop and mine at a decent rate right out of the gate. In classic horde mode there was no leveling or perks as it was way before that, but I didn't want a slow progression so I increased the number of skillpoints you earn per level so you can perk into multiple weapons if you wish pretty quickly.

There is no biome progression or temperature survival. You can set up in any biome depending on the challenge you want. Everything is close by on the 2km map. Bloodmoon happens every night to match the nightly waves of zombies. Airdrops are daily but only one drop per day so to compensate for that I increased zombie loot bags to 500% which really provides tons of resources. I emphasized resources, weapons, ammo, and food and drink to varying degrees.

There is no magazine crafting progression. You know all recipes from the start and only need to obtain the components to craft them. There are no traders or quests and no challenges. The focus is entirely on building and then repairing/improving each day after looting all the bags from the zombies you killed each night. I also disabled the heat map so that screamer hordes during the day would not be a thing. I wanted day to be primarily about building and prepping and night about killing and defending.

The 24hr period is 20 minutes. Daylight starts at 4am and ends at 20:00 so you have to be quick and focused with your prep work for each night.

If you change some settings or emphasize other things, post your code below and explain why you like it better the way you changed it.

I'd love to tune this in to the best possible version with input from the community.

Sounds really fun Roland! I need to try this. Maybe I will recreate the small rubbled downtown map and set the spawn in the middle. :) That way you have a few rubbled remnant POIs to build on.

Edit: Just a quick world edit of a 2k RWG map... :LOL:

V3.0.0_2026-06-20_01-36-22.jpgV3.0.0_2026-06-20_01-35-55.jpg
 
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Isn't this the niche that 7D Blood Moons or whatever it was called was supposed to fill?
Any answer that you get from anyone, including me would need to come bundled with
Reynolds aluminum foil and a pair of My favorite Martian antennas.

That being said, I would say yes, and no, and kinda so. Although I can neither confirm nor
deny the coincidental similarities. For me personally, this is a single player mode, type thing
but now that options are being added, I wouldn't have an objection to an onscreen button
and an optional delayed timer, to have an on demand horde. Especially in this small environment.

7DBM was attempted, as a multiplayer PVP. But the one thing missing since they were, short plays was
servers. People that are running servers, for long play, this is just a guess, are not willing to pay for
another server, just for a bit of round robin short play, so the short sight was, the back end cost that the
company would have needed to keep it viable. If it could have been run like the old arcades at a
quarter a play, then each sever would have payed for it self for a while, but even then you need clout
and advertising first. Unfortunately they had neither. The last thing is they would need to have played
it, and known it intimately, to know what sort of plan, and what part of the player base, would support it.

The thing that is created here, on the surface may share similarities. But what Roland is doing with
the options and the smaller arena style setting is, removing all of the superfluous extras that were
added over the years. This is kind of a comfort food setting, that can be played in between any
long plays, or modding. That brings it back as close to a spartan environment, but with the benefits
of visuals, smoother gameplay, from now, without inconveniencing any other preferences.

Putting the hat back in the drawer for now.
 
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