I think you misunderstood my message from earlier about the borderline trollish message. That was intended for Stallionsden, not for you.
I did misunderstand. As for trollish behavior, I can say having met Stallion in real life, that's not him. He might be weary and tired depending on the day and time, but he's not a troll.
It's pretty well established that custom POIs only fully work when they're installed on the server and all of the clients, which is why it is easy to say "doesn't work on a console" because folks know you cannot install the modlet on your client. But I also know that many parts of a POI do happen to work with a server-only installation... but with frustration. So if you don't mind the limitations, then rock on. Here's the kicker... the consoles are so new that we don't really know what the weird quirks are.
Not sure what a modlet is.
A "Mod" is a modlet. We package modifications in to a directory structure that conforms to a "modlet" specification, if you want to look at it like that. That specification isn't necessarily written down and is learned through trial and error. It isn't well understood by the player base, so sometimes players do things with the files that is detrimental and is a source of support issues.
All custom POIs are acting this way except for the traderx custom POIs!
So I'm going to take that to mean there are custom POIs from other sources, not part of my modlet, that have the same issue.
Why the traderx POIs working and the others not is a mystery to me.
I wonder, are you doing these missions solo or in a cross-play group?
Answer: mission was done on my ps5, with another player who was also on ps5
So two consoles? How did you install the modlet? Is there a rented server involved somewhere?
What about the mission types? Is it that clears are completing, but fetches are not? It can't be a generator quest because I don't have any POIs with that.
Answer: It was an infested clear
So an infested clear worked? Or is that a mission that you couldn't turn in?
Answer: I think thats your anti-console bias showing. Not to say your anti-console bias isn't well-informed by console limitations---but it seems that alot of this anti-console group think is getting in the way of trying to problem solve. (its impossible for them, lets not even try to fix their issues) If you'd like, I'll broadcast me finishing it on ps5 and display the youtube link so I can put to rest this notion that it is impossible for console players to not complete custom POIs in trader quests. Im also a very seeing is believing sort of guy, so I can relate to your need to see if for your own eyes for your brain to be able to open itself to other possibilities. I know nothing about this sort of thing, but you (and you may be able to speak with others) have the ability to crack this nut and maybe even unleash alot more joy for console players.
I wouldn't say I have a bias against the consoles. I would say TFP has been clear that consoles cannot support modlets. Thus, nobody is trying it, and I don't have a history of past trial and error to fall back on.
I would also say I don't have any experience with consoles connecting to a modded server. Nobody has approached me with information about it and I would say it is an area I am curious about.
I would also say we know that POI modlets don't work well unless they are installed on both the server and the clients. That's true of PCs too and a common point of support frustration as there are folks out there who are convinced POI modlets are server-side only, and then think the modlets are broken when the POIs don't work right.
As far as seeing, I'm more into collecting data. For instance, there's a lot of things about your situation that I don't know. I don't know which POIs, how many POIs, which kind of missions, what the trader did or didn't do, etc. I feel as though I'm trying to piece together fragments, which I'm game to do - it just likely means we're going to trade a bunch of messages.
If this is crossplay, then I should be able to connect to the server, right? I mean, depending on the day and the hour, I might be available.
ive uploaded a quick video to youtube (click youtube to see the video)
Watching... Version 2.6, I see a trader_jenx mission completed successfully.
Okay, so what happens when one doesn't complete? Are you never able to get it into a completed state, or is the trader just not recognizing it was complete?
By the way, the POI configuration only lets me pick the available mission types and place supporting blocks. I don't have any control over if the game thinks a mission is complete or how a trader reacts. It would be a problem if I didn't place any satchels for a fetch mission, but that would affect everyone regardless of platform.
As for a server log... that would be handy if some kind of exception is being thrown. It
might tell me what blocks or activites were involved or what a trader was trying to do when it failed.