PC V3.0 Dead Hot Summer Dev Diary

Bro here just farming reactions? ;)
No, actually I came back now (after many hours) and tried again and I found out I do get the reaction list while hovering on the "Like" button, BUT, they're all invisible!! :oops:

If I move the mouse where they should be, I get a brief text appear with the name (then it immediately disappears).
It's almost impossible for me to select a reaction from the list now, it's very strange.

I use Brave but I've never had issues with this before. :unsure:
 
are you starving? because rarely i get hp instead of no hp

I had been low on hunger and thirst, but not this time. I came back from a mission down about 20 health and after the trader I was healed. I don't recall eating on the way back, but I might have. I wasn't watching close, but didn't remember any event. I'm probably just crazy.
 
There is no option currently for a separate sleeper respawn delay. It matches the loot respawn, except when off it uses 30 days.
I made a change so it will now be off, if loot off.

"Changed: Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never".

We could add an option for it separately, but that would be up to Lathan.
Would love to turn off sleepers once cleared, i always mod it into all my games, forces me to travel town to town to fully wipe out the zombie plague.

Another one i would love an option for is 'Mark POI Cleared' i have this mod (https://www.nexusmods.com/7daystodie/mods/9329) but would love for a vanilla option. Again suits my play style of wanting to clear all POI of Zombies.
 
Will there be a separated forum thread where we can share our presets, when 3.x version is better balanced of course ?
There already is.
 
■■■■, 20~ish hours ingame so far, don`t be gentle with us, Pimps, it is survival and we love it so far ! Thank you.

Just wanna add that us who play insane difficulty set in some ways are about to be examined by people in white costumes some day. Keep kicking ■■■ !
 
Love the new update. Only a few more settings I can suggest. Alot of what has been done this update I used to do modding XMLs. The only ones I feel like were missed is per biome / city-wilderness / time of day spawning rates. I used to make daytimes really tame mainly just animals and whatever was in POIs and night time and cities would be nuts. Right now with the current settings its all or nothing. I think some granularity would go a long way surrounding spawn rules.
 
@faatal @madmole

The ai destruction pattern created for A17 series, relabeled structural engineers by some of the playerbase,
and Faatal your Initial Breadcrumb algorithm. Are they still buried in the game, or were they completely wiped, when
replaced, in later alphas? The destruction pattern was it just the order of the ai logic, or a combination of that
and Laz building specific patterns, in pois, to complement it? For the initial bread crumbs was it higher values
or a complete logic system?
 
Earlier in the thread, faatal (developer) said that that was a bug, having zero loot, and that would get addressed soon.
Yes, scaling down was actually wrong in 4 places in the loot container code. I committed a fix for it today that we plan to merge into the next 3.0 build.

"Fixed sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts".
Post automatically merged:

In the migration from 2.6 to 3.0 was there a reduction in entity sensitivity
and increase in spawn distance?
I don't recall any such change.
 
In my last play through, I disabled the 7 day horde and added a mod that gave me very large wandering hordes. The idea was to replace the threat of the bloodmoon horde with an ever present threat of a wandering horde. I'd love to be able to recreate that with in-game options. Any chance we could get options to set wandering horde frequency, size and game stage?
 
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