Well, I lost everything I had previously written, so this is a short version of answers....
Are you trying to say it's an update, but not a
major update, i.e. with hours of new content, story, NPCs, etc.? That's how I feel about it. It's just a "personal preference" update PC players, at least, could accomplish with mods and slight XML changes and doesn't add any significant content to the game at all. Afic, it's still 2.7 and hardly anything "new" to get excited about. I have to wonder why it's being promoted as such.
Yes, to me this is only a "minor" update. If this was still in alpha, does anyone really think TFP would make an entirely new alpha version for it? I doubt it. It would have more likely been something like Alpha 26.7 instead of Alpha 27. (Not sure what alpha we're basically on right now... I lost track). However, this isn't because of any ability for PC players to modify most of this stuff easily. There just isn't really much of any actually new content in here. I don't consider options as content. Sure, they can change your game, but options aren't content, imo. New POI are great, but we sometimes got those in minor versions, so they don't need a major version just for those. The few new content things that are in this version are pretty underwhelming. So... minor version. But I gave up any hope of TFP using a decent version system when they went to 1.0 for consoles. At this point, they should just call the bandit update v.B.A.N.D.I.T.S instead of 4.0. It would at least make more sense.
I’ve seen a lot of people arguing that this is an update for newbies and console players, because the settings can be modified in the XML files, etc.
So, based on that argument, why release the bandits and new assets if mods can do the same thing? I play on PC and have over 2,000 hours and I don’t see myself tweaking all those 3.0 settings. For me, the update is interesting even if it’s small.
I get that the roadmap and release dates are a mess—there are no excuses—but 3.0 changes how the game is played and its replayability quite a bit. I’m not super excited about the bandits and the story either—meh—it depends on how they handle it.
This update also touches briefly on the division within the community regarding how the game mechanics work; I felt it was necessary, even if it doesn't cover everything.
I suppose it depends who specifically you're talking about in regards to "a lot of people". My post that InfiniteWarrior was responding to mentioned it being a benefit to console players who couldn't make those changes. But my main point was not about it being easy for PC players to make the changes with mods and that's why it's not a great update. For me personally, the options just aren't significant. Any options that might have any significant impact on the game are options I'd never personally use. For example, I won't ever disable traders. And I have no reason to change what traders sell since I rarely buy from them anyhow. I don't need the game to artificially limit what is sold just to make me not buy from them and break the progression. They could offer tier 3 quality 6 gear starting on day 1 and I wouldn't buy it. I don't need handholding to ignore what the trader sells. I mostly only buy stuff that only the trader sells or the armor magazines that are so rare to get unless you "waste" points in the armor perks. Maybe I'd buy a quality 1 drone if I'm running too far behind in magazines to craft them and don't want to wait, but I wouldn't buy a higher one and would then just wait until I can craft the quality 6 drone. Now, I would change some loot abundance settings, but that isn't exactly a game changer. I'd have no reason to do all day or all night stuff. I might change the trader open hours to 24/7 just so I have a reason to do the night quests. In the past, I mostly ignored them because why get a quest that I can't do until night (and can't take others from that trader at the same time) instead of a quest that I can do right away? Changing things like damage was already possible, even if maybe not quite the same way as the options that are there now, and isn't really what I'd consider game changing anyhow. And I absolutely would never enable the Twitch stuff.
Since they didn't give me an option that I see to disable (completely remove) empty jars from the game or, at the very least, remove them from the dew collector (an apiary if they were added there), none are that important to me.
I get it... people like options. I do, too. But these options just don't matter to me. They are either not game changing or are things that I'd never do. And none of the options I'd consider using would in any way change replayability. If someone wants to do challenge runs, such as no traders, or only primitive weapons, or whatever, then sure... it's game changing and offers more replayability. How many players actually do those kinds of runs? There are many who do, but as far as percentage of total players? I doubt it is anywhere close to the percentage who play PVP, and we all know (other than GM) how low that percentage is.
But that doesn't mean the update is bad. It is underwhelming to me, but that's me.
Btw, I also have little to no interest in bandits or the story and would have been just fine with 2.x being the final "complete" version of the game. But I'll give them a try. I just hope they can easily be disabled.
Well, that’s what most people are saying, which is why I’m bringing it up—I’m not talking about you specifically, but to me it doesn’t make sense that people asked for options to customize the experience and now everything is suddenly bad.
You'd need to consider comments from the same people and not from different people. *Some* people asked for more options. Just because *others* didn't want them or don't like them doesn't mean those who asked for them are complaining or saying they are bad.