Server memory leak

Blue mame

Refugee
Version
V2.6
Platform
Windows

Version: V2.6 (B14)

Environment: Windows + Linux

Vulnerability: Map memory leak + Entity memory leak

Symptoms: Memory usage increases exponentially over several tens of minutes and cannot be reduced.

Reproduction Steps: After four to five players have explored for about 30 minutes, memory usage will increase significantly. If 5 to 8 players survive on the map for 5 hours, memory usage can reach over 20GB.

Both Windows and Linux environments are affected, with Windows being the most severely impacted.

Don't say I didn't provide logs; the logs are absolutely fine. Follow my description and the video demonstration.

Linux.pngwinds.png
 
Reproduction Steps
Reproduction Steps: After four to five players have explored for about 30 minutes, memory usage will increase significantly. If 5 to 8 players survive on the map for 5 hours, memory usage can reach over 20GB.
Link to Logs
https://youtu.be/27a36UB6rQM
Link to Screenshot/Video
https://youtu.be/27a36UB6rQM
If you have the old ones, you can post those. If you have to retest to get new ones that would be fantastic, thank you!
Okay, I will provide a completely new log soon. Since it's currently 3 AM here, there aren't many players yet. I'll find some players to test it out tomorrow and then upload the full log. Please wait for me.(y)
 
No worries! Take your time! ☺️
No additional third-party mods are installed or loaded on the server; this is a pure vanilla game environment.

All zombie spawn settings and numbers are kept at game default values, with no manual increases or custom modifications.

The test was run on the official vanilla Navezgane map. If using an 8K high-resolution custom map, RAM usage would easily exceed 30GB, which is not a valid comparison reference.

This was a brand-new fresh world save, running continuously for approximately 2 hours.

There were around 9 active online players, with the remaining accounts AFK/idle.

No players placed any land claim blocks, forges, workbenches, or any player-placed blocks at all. These constructions are known to raise memory usage, and all such high-load behaviors were completely avoided in this test.

All players only engaged in world exploration and story missions, with no large-scale building, mass entity placement, or high-density player gathering.

There are no errors or warnings of any kind in the server logs. The logs have not been modified, edited, or tampered with in any way.

The server is running on a Linux system. Original raw logs cannot be downloaded externally, but they are fully retained on the server side and available for official staff to check, review, and verify at any time.
 

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