I only know they said they have been working on updates like 2.x and bandits concurrently. Quite possible that I missed that bit about bandits and story, but I would guess that bandits and story will not be released in the same update.
By the way, years ago Roland warned people here in the forum to expect too much from bandits and story. If you do you will surely be disappointed.
I will try to find the quote, but, I am fairly positive that faatal said that they were working on Bandits and Story development at the same time. Though I agree that does not mean that they will be released together. I took it to mean they wanted to make sure the two things meshed in a way that made some sense.
I don't really care what Roland has to say...it's been a whole lot of hot air.
I am sorry but, if Bandits took 10 years plus and still suck...It's not the Bandits fault. Every time I see faatal or a Mod say, "they weren't promised in every Alpha" or "well now they ARE working on them" I want to go on a rampage.
I don't know what to expect with the Story line or how they plan on implementing one. Is it going to be letters and notes? old newspaper articles? all of the above and more? that does seem to be the expectation...that it will be stuff to read. a non event of trivia. no more effort than that. I highly doubt there will be cut away movie shorts of story telling. Not that I want that.
the "story" has long been just seen as the back story.
I am slightly hopeful that at least one of the long awaited new "quests" will be meeting the boss in some way...but...not holding my breath for it to happen.
While I agree that the latter would have been the better course, I disagree on there being a big design shift. Sure, there were optimizations everywhere to make it fit on console, including a few actual gameplay changes, for example with zombie spawns, but all those downgrade discussions were exaggerated.
If any item in the game was removed before 2019 it was postulated by some gamers to be "for no reason at all", even though they just could have asked here and one or more reasons could have been listed. If any item in the game was removed after 2019 it suddenly was "because of console", again no questions asked but just assumed there could be no other reason.
sorry, but, "design shift" was from your original response to this.
That principle doesn't work with console though. So this update is a major design shift (even with a few detrimental effects for modding by the way) and gives to console players some of the "options" that have increased the PC versions replayability massively.
Then why was it not the path followed? honestly, it just looks like Rick and Joel rushed the re-release to console to get a better price when they sold out. I suppose that's at least part of why we are not going to get a straight answer about when did they start shopping the company or when did they start negotiating with BI in earnest.
Correct. Though this happens to many developers once they reach a certain size. For many company owners the sale to a bigger fish may even be the eventual goal they work towards.
well...
That is where theory meets reality. Many players shy away from the complexity of installing mods themselves or the hassle with bugs and incompatibilites, and the solution to play-how-you-want was less than universal. That is why TFP had a plan to eventually add steam workshop support for the game.
Still, for many players (25%(?) of a large number is still a large number) who's pain playing a version they didn't like was larger than the reluctance or fear to install mods it provided a solution. Probably there are a lot of players who even learned new things about PC handling that way.
be nice if we had data. I don't pretend that everyone plays modded. What's one of the first questions you guys ask when a PC guy asks about their game not working? (it's do you have any mods installed...as it is so common to be the cause of failure) how many of you don't regard small QOL modlets as modded?
I think there's a separate question of "how many people only bought the game because of content creators?" most of the bigger content creators rely on mods, so many people are/were introduced to the game by watching people playing on or with mods. Does that count? To me it does...those people, while maybe not playing modded themselves, are only playing because of watching modded content.
I am not saying no one plays vanilla...I am saying that mods have had a lot to do with the popularity and/or longevity in general.
most of the argument is moot...we are all in the dark, waiting to see what happens with the new guys. There is no recourse.
We'd all be better off if Everyone involved had just kept their mouth shut about the sale until they were actually ready to start talking and moving forward. imo
If both parties thought they had a captive audience and it would all die down in a few months...I think they were very wrong.