gamerpaddy
Refugee
im asking, What is technically possible while modding 7dtd that does not require the players to "do something" other than "click join" to play on a custom server?
I know, xml modding and harmony cs scripts can go quite far.
Change and add things with assets that are allready in the game etc..
but as soon as you want to implement content that the server cannot send to the client, its over.
like custom item icons.. models.. sounds. buttons in prefabs..
the player has to download a mod to be able to use/see it.
and as long as there is no workshop or content-sending support (like in source engine games), its a extra step i want to avoid.
let alone the necessary steps with SDX (or whatever is used to patch game files, havent modded in years idk.).
Also, what type of modifications makes the game unable to be started with EAC turned on? not great for public servers.
I know, xml modding and harmony cs scripts can go quite far.
Change and add things with assets that are allready in the game etc..
but as soon as you want to implement content that the server cannot send to the client, its over.
like custom item icons.. models.. sounds. buttons in prefabs..
the player has to download a mod to be able to use/see it.
and as long as there is no workshop or content-sending support (like in source engine games), its a extra step i want to avoid.
let alone the necessary steps with SDX (or whatever is used to patch game files, havent modded in years idk.).
Also, what type of modifications makes the game unable to be started with EAC turned on? not great for public servers.