You are the 1st person here that I've seen pick living off the land. My partner always chooses that which is really nice when we have a big group and need all the crops and food.Generally, Miner 69'er, Cardio, Living Off the Land.
If I'm doing a non-Strength playthrough (which is typical...so many hours spent with clubs when they were the only melee weapon) I'll probably throw some points into that weapon/attribute. But Miner 69'er is always the first thing I max out.
It's mostly for the magazines. I hate starting farming before I can make all the seeds.You are the 1st person here that I've seen pick living off the land. My partner always chooses that which is really nice when we have a big group and need all the crops and food.
Farming magazines are so common, though. I don't put points into Living Off the Land until mid game and I still complete farming within the first 2-3 days (2 hour days). Considering growing time, I *might* miss the first harvest before getting all the magazines, but not the second. Not really a big deal, imo. But nothing wrong with it.It's mostly for the magazines. I hate starting farming before I can make all the seeds.
That hasn't been my experience. Without taking it, I might end up going a week or more before I get all 20 seed magazines. But you seem to play quite quickly, whereas I play quite slowly, so perhaps that's where the difference lies.Farming magazines are so common, though. I don't put points into Living Off the Land until mid game and I still complete farming within the first 2-3 days (2 hour days). Considering growing time, I *might* miss the first harvest before getting all the magazines, but not the second. Not really a big deal, imo. But nothing wrong with it.
Yeah, I do scavenger a lot of POIs in the first days, so that makes a difference.That hasn't been my experience. Without taking it, I might end up going a week or more before I get all 20 seed magazines. But you seem to play quite quickly, whereas I play quite slowly, so perhaps that's where the difference lies.
There does seem to be a lot of variance in people's choices, which is definitely a good thing.It's interesting how many people put points into perks I never use... and do so with their starting points. Shows how much differently people play the game.
For me, it's usually 2 points in spears and one in parkour.
I never use cardio, armor, lockpicking, iron gut, healing factor, pack mule, advanced engineering, animal tracker. And if I put any points into master chef or pain tolerance, it's not until late game when I don't have anything else worth putting points into. I *might* put a point or two into grease monkey solely to reduce the number of repair kits needed to repair vehicles, but that's also usually not until late game.![]()
I'm not going to say it is an absolute. But I never put points in armor either.Of your 'never use' list, the only one I'm pretty surprised you can live without is armour.
I also neglected lucky looter before, but it definitely helped me out a lot in my current playthrough. another "hidden" bonus is that you find more books of the series, and completing those makes zombies drop loot bags more often. definitely noticeable, especially during horde nights. Late game however i feel like its not as good anymore, because you can only loot up to quality 5 itemsI've always considered lucky looter a garbage perk for the most part, but when you guys mention finding gear far better than you can craft i wonder if i am wrong about it. I always put a point into medium armor with my first 4 points and craft tier 3 biker gear around day 9-10 while in the burnt/desert biome on 60 minute days, at which point i am still finding primitive armor or tier 1 armors in loot.
That is the one and only reason I have even considered possibly putting a single point into it. But it hasn't ever really been worth it to me. I hate the excessively slow drop rate on armor magazines if you don't have points in armor, but the perk is just not worth it to me even with an increased drop rate. I'd rather have points in intelligence mastery to increase the odds of double magazine counts when reading them plus increased drop rates. That, combined with nerd armor, can double my effective drop rate and helps with more than just armor.There does seem to be a lot of variance in people's choices, which is definitely a good thing.
Of your 'never use' list, the only one I'm pretty surprised you can live without is armour. The armour skills themselves aren't great, light is decent and heavy is absolutely horrible but none of them are fantastic, but increasing the drop rate of armoured up magazines always feels pretty essential to me.
That said, I'll normally go attribute to 3 and 2 melee weapon skill with my first four points. Especially if it's a weapon with a good perk book line like spears or sledgehammers.
I use to be that player, But that got me the name One time when my boss, sup and I would go overIron Gut, every time. I play with friends constantly, and trying to feed 4+ players well early games is nearly impossible, so I'll take any advantage I can give myself to make sure we aren't burning through the few resources we have.