PC V2.6 EXP

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I do love the fact that dew collectors require jars in order to produce water. That's not the issue, I have other issues.
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I don't. It shouldn't require jars to produce water. It should require jars to collect water out of the barrel, so that the design makes some sense. If we add the filter tool, then we can drink directly from it. Make it work like other water sources in the game. I hope someone makes a mod for this, it's probably beyond my abilities.
 
If it would regain that purpose alone at higher speed than the workbench and with a smaller footprint in my base I would absolutly prefer it over the workbench.
But it was awful, because you'd have to have it to make some shapes, and if you wanted to use them to build your base but didn't have a table saw yet, you couldn't.

I much prefer being able to use whatever shape I want whenever I want. Maybe if it made somehow "better" shapes it might be worth having back.
 
But it was awful, because you'd have to have it to make some shapes, and if you wanted to use them to build your base but didn't have a table saw yet, you couldn't.
I did not mean instead of current system, I ment in adition to it. Just like in the current system you can craft some items in inventory as well as in workstations.
 
Maybe I'm missing something... what value is having a different kind of workbench (the saw table)? Beyond aesthetics, anyhow? I mean, sure... you can have it so it's progression, but why? I don't particularly want a ton of different workstations in my base just so that I have to craft things at even more different workstations. If you want to make it so you can have the saw table as an alternate version of the workbench, where it functions the same, but looks different, then that's fine with me. But I really don't want to keep adding a lot more workstations that do different things. I am really hoping that if they add the electric stove, that it will function just like the campfire, but with electricity instead of wood. Maybe it can be faster or have a different number of output slots or even shut off when done, but I shouldn't need to make some things on the campfire and some things on the stove. In the same way, don't make me need a saw table to make things that can't be made on the workbench. If you want to make it faster, that's fine.
 
Every time I see a Riamus post he's shooting down other players ideas!
He doesn't want to change ANYTHING in the game, he's like the defender of the establishment. 😄

If it was for Riamus the game would be about a stick man walking around in a barren landscape and some dots trying to kill him.
Why complicate stuff with graphics when you can have the same gameplay without it... and so on and so forth. 😅
 
Every time I see a Riamus post he's shooting down other players ideas!
He doesn't want to change ANYTHING in the game, he's like the defender of the establishment. 😄

If it was for Riamus the game would be about a stick man walking around in a barren landscape and some dots trying to kill him.
Why complicate stuff with graphics when you can have the same gameplay without it... and so on and so forth. 😅
Just because I have a different opinion of what is good in the game doesn't mean I want it to stay the same. You clearly haven't read most my posts if that's what you think.

If you feel that having extra workstations just so you can split your work between them is a good change, feel free to give a reason why it is a good change. They could make separate workstations for each recipe... is that good? No. On the opposite end, they could make one workstation for all recipes. That isn't good either. What we have now works well. There aren't so many workstations that you're going to clog up your base too badly, even when you need 2-3 of most of them. If we need to add more, there should be a good reason. What is it? An electric stove works if it lets you make everything the campfire does. Why? Mostly aesthetics, but also if you give it faster speed and no fuel requirements beyond electric, that is also helpful. But splitting what you do between workbench and saw table? That just forces you to have more workstations and jump around more to make things. If you want a lumber mill style workstation to turn wood into planks that would be placed outside your base, then I could live with that as it's just an initial thing you do and you still make everything at the workbench that you do now, though I also don't really think that's needed. Or, as I said, make the saw table basically just an alternate skin for the workbench... have it do the same thing, but look different.
 
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Just because I have a different opinion of what is good in the game doesn't mean I want it to stay the same. You clearly haven't read most my posts if that's what you think.
I've read at least two posts where you did that, and that's what my comment is based on.
Also, it was a comment in jest... but I see here people get offended easily even when just cracking a joke.

There aren't so many workstations that you're going to clog up your base too badly, even when you need 2-3 of most of them. If we need to add more, there should be a good reason.
The difference is exactly that. YOUR reason to add/remove something is different than mine and some others, but you always tend to only consider "optimization" of the game, rather than fun. This is a game, a game must be fun. If you want efficiency go play Space Engineers.

The workbench is already doing the work of at least 3 other workstations that are more specialized and are not in the game right now.
Adding more specialized workstations would add more variety and open up more gameplay possibilities.

Why would you want to shut that down? :unsure:
 
Every time I see a Riamus post he's shooting down other players ideas!
He doesn't want to change ANYTHING in the game, he's like the defender of the establishment. 😄

If it was for Riamus the game would be about a stick man walking around in a barren landscape and some dots trying to kill him.
Why complicate stuff with graphics when you can have the same gameplay without it... and so on and so forth. 😅
Just don't mention...... jars
 
If you feel that having extra workstations just so you can split your work between them is a good change, feel free to give a reason why it is a good change.
As it is now I'm most of the time using the lowest tier block and then use nailgun to upgrade for the simple reason that this goes way faster than making steelblocks in the workbench. As I said before, the footprint should be lower and the speed should be higher since the workbench takes up 4 blocks in my base. This is also not realy a case of "adding more" as it used to be in the game before.
So I'm more interested if there was a good reason to remove it. I'm still quite new to the game but the deeper I get into it the more I get the feeling that there are quite a lot of features being changed or cut without good reasoning.

Also logic dictates that electric cooking is a luxury in an apocalypse since woodfires are easier to use in the middle of nowhere with an inefficient powergrid. If there's any grid at all.
Powertools on generators make more sense or fuel. Remember the days when you had those little grinders that allowed you to take 'm all appart and rebuild 2 working ones out of 3 broken, regardles of what brand they were. No way that will work with electric stoves.
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Just don't mention...... jars
Jar Jar?
 
C'mon now Roland don't act like they didn't remove the entire temperature mechanic for 2 years for no discernible reason.

Oh, you never discerned that they changed the entire armor and clothing system as well as biome environmental effects and weather which was why the temperature mechanic went offline until they were ready to bring it back within the new system? I'm not pretending that removals never happened. But you and others need to stop pretending like you have any inkling why decisions are made and acting like you are so much in the know that if you personally can't grok why a change was made then it MUST have been a pointless indiscernable reason.

You should also try and discern that you are playing a game that is under active development and they allow us to play it while they develop so that you will often experience periods where this or that feature goes offline because they are working on a related feature that affects it. Nobody said you had to update to the newest version. If you were so married to the temperature feature you could have stayed with that version until they finally brought it back and then you could update and have uninterrupted temperature mechanics in your gameplay.

Next....
 
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"Performance issues" 🥸

Not at all. Priority issues. TFP is always working on many aspects of the game. They never planned to permanently remove temperature. All the review bombing of 2.0 did was push them to reprioritize what they were working on so we got temperature back sooner than it was originally prioritized to happen in order to appease upset people.

I think it turned out great and I'm glad TFP got temperature back in the game sooner due to community pressure. But that doesn't mean there was no good discernible reason it was removed for a time while biome environmental effects and clothing and armor were being majorly overhauled. It astounds me that this was the example given for something that was removed for no discernible reason....
 
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