Yes... Now I'm scared where this is going. I think the pic is from Apocalypse Now.
For the record - my joke was about how the
water in Ohio is notoriously terrible. The Cuyahoga River used to catch fire all the time, the East Palestine derailment caused boil orders, and so on. It wasn't a generic Ohio joke.
Back on track - I'm not entirely certain how I feel about the dew collector changes, and what those changes mean for water scarcity in general.
I do love the fact that dew collectors require jars in order to produce water. That's not the issue, I have other issues.
The new update tripled the capacity. So if you have a tarp, each dew collector can produce 18 jars at a time. Even if you don't have a filter and only produce murky water, keeping up with more than one dew collector means a dedicated campfire running all the time to turn murky water into clean water. That's not a complaint about dedicated campfires, it's an indication of just how much water is produced.
Conversely, the dew collector doesn't offer much if it doesn't have a filter. If you have the glass jars, you can just fill them up at any nearby water source, without needing to wait at all like you do with the dew collector. Sure, dew collectors are more convenient insofar as you don't need to leave your base, but most people leave their base anyway.
Don't get me wrong, I'm glad for the changes, but I think it points to the fact that water scarcity still needs tweaking.
As a concrete example: I made a mod where ground water is polluted, can't be boiled, and needs tablets to purify; but water from dew collectors is not polluted, and can be boiled straight away. I'm
not saying TFP should do what I did, but something like that - where the water from dew collectors is inherently better - might help the situation.