PC V3.0 Sandbox Siege Sneak Peek

I tested the headshots only option for a bit and it was really fun. One unanticipated result was the increase instances of dismemberment. In default mode cutting off an arm or a leg will often also do enough damage to kill them but in headshot only mode you can whittle a zombie down to basically a slug by avoiding their head and they won’t die…just wiggle around as a head and torso….heheh

Is there something wrong with me enjoying that so much?
I am so happy to hear this lol. This will be my go to play style.
 
Many have asked over the years for more zombies, but we're seeing decreased zombie counts.
Is it possible to have zombie count sliders that exceed 64 - 100 - 200 considering the limitations of console play?
What could be done to increase zombie count?
 
I tested the headshots only option for a bit and it was really fun. One unanticipated result was the increase instances of dismemberment. In default mode cutting off an arm or a leg will often also do enough damage to kill them but in headshot only mode you can whittle a zombie down to basically a slug by avoiding their head and they won’t die…just wiggle around as a head and torso….heheh

Is there something wrong with me enjoying that so much?
Well... You're an sadistic perv.

Nothing wrong with that, welcome to the club.
 
I wanna try headshot only mode, but then make the zombies only walk. I guess it would be a Walking dead preset.
Yeah I was thinking the same thing. A walking dead preset would be great. I also like to set feral zombie speed to run or sprint so they are a surprise when I come across one. I always play Permadeath so that alone makes them extra dangerous. Headshots only is going to be such a great addition to my games.
 
A custom option for city size. I want a map where the whole map is a mega city.

Just curious, but is a 2k map okay?
You don't want any of the Wilderness POIs?
You're not concerned about performance?

I ask because lots of dense-packed and large POIs (such as the downtown and commercial districts) can challenge FPS.
Getting rid of the Wilderness POIs puts a big dent in map POI variety. Large maps also mean repeated POIs.

But more RWG options would be cool. I'd certainly endorse that.
 
@faatal
Correct me if I’m wrong, zombies have to constantly evaluate a changing voxel world to path intelligently, which is expensive.

Would it be possible to significantly increase the number of zombies on-screen if there were an optional "movie-dumb" navigation mode?

Example...zombies would generally move straight toward the player with minimal to no re-pathing. If there’s a missing block or a small gap in their path, they wouldn’t try to walk around it, they’d just walk into it (and then switch to destroy all mode or simply try to jump out if shallow enough).

Basically a player-facing option to trade smarter pathing for more zombies on screen. Is that possible?
 
@faatal
Correct me if I’m wrong, zombies have to constantly evaluate a changing voxel world to path intelligently, which is expensive.

Would it be possible to significantly increase the number of zombies on-screen if there were an optional "movie-dumb" navigation mode?

Example...zombies would generally move straight toward the player with minimal to no re-pathing. If there’s a missing block or a small gap in their path, they wouldn’t try to walk around it, they’d just walk into it (and then switch to destroy all mode or simply try to jump out if shallow enough).

Basically a player-facing option to trade smarter pathing for more zombies on screen. Is that possible?
Faatal can give a more accurate response, but he's said before that the pathing part isn't the most expensive part. And zombies at a distance use basic pathing already. But PC can easily handle 64 instead of 32 (unless the PC is really slow, of course), as it was working fine for PC in the past. Even at 64 with my old PC, I didn't lag during horde nights with 7-8 players all there at once. It won't work for console, but there should be an option for PC to let them have more if they can handle it, imo.
 
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