@faatal
Correct me if I’m wrong, zombies have to constantly evaluate a changing voxel world to path intelligently, which is expensive.
Would it be possible to significantly increase the number of zombies on-screen if there were an optional "movie-dumb" navigation mode?
Example...zombies would generally move straight toward the player with minimal to no re-pathing. If there’s a missing block or a small gap in their path, they wouldn’t try to walk around it, they’d just walk into it (and then switch to destroy all mode or simply try to jump out if shallow enough).
Basically a player-facing option to trade smarter pathing for more zombies on screen. Is that possible?