Option Idea's (Reupload)

Ideas for new options to add to the game,(this is a reupload plus a few more idea's)

Settings

A option to turn off the bar that the shows poi teir

Colour grading options, adding different coloured tinges could change the atmosphere of the game pretty drastically.

Option to turn off the resource icons that show up when you start a new world, it was fun hastily looking around hoping you didn't waste half your day trying to complete the introduction quest(which i once did on the ps4 version)

Game options

A game stage slider, it might be fun to spawn in on what's essentially end game

A option to pick what biome you spawn in plus a random option at the end

Adding a random option to the zombie speeds so you never know what you're gonna get plus a random - nightmare mode which just adds nightmare zombies to the mix

Option for making it so you have to fill each jar up one at a time, I think it'll make going out getting water a lot for tense, I normally go out at night to do it and its kinda cool but not tense enough cause I know it'll be over soon

Options for legacy systems like the old style clothing also maybe car and gun building if possible

Option to make cities up your game stage instead of biomes i think towns should be the easiest and cities the hardest, the bigger the city or town the harder it is and they should be able to spawn in any biome and maybe also be able split down the middle of one too

Option for random loot which makes looting how it use to be.

A option for realistic loot, you'll find police guns like pistols and maybe ak's at a police station and military grade weapons at the military bases

Maybe a page dedicated to what zombies you want to be able to spawn in the game plus they're radiation types

Ideas

Going back to cities idea the wasteland should still be the hardest biome because of what it spawns and the amount of what it spawns also there could also be a destroyed city with a big ■■■ crater in the middle where only radiated spawn which you need a hazmat suit for, also it'd be cool if the only way to survive the radiation storm was either have a hazmat suit or go underground, sealed off with at least concrete on all sides,
Evan without biome teirs, each biome should have its own challenge kinda how it is now, I think though if you're at the burnt biome unless your inside or got a respirator mask you should randomly cough which slows you down. You could be able to find 2 types, 1 in houses which is a one time use that might not last that long and another at firestations which will last forever but you'll need to replace the filters after a while.

I think crafted guns could be worse (do less damage and have less fire rate) and look more shoddy than ones found at police stations or military bases, guns found else where would have a chance to be crafted ones or factory made.
Also it'd be funny if level 1 and 2 pipe weapons had a chance to blow up and shoot the bullet into your shoulder causing a broken arm, bleading and the gun needing a repair.

Conclusion

I've got hope for the next major update for what I've heard it seems pretty promising,
Thanks for reading
 
Option for making it so you have to fill each jar up one at a time, I think it'll make going out getting water a lot for tense, I normally go out at night to do it and its kinda cool but not tense enough cause I know it'll be over soon

I actually think this would be a good thing to incentivize dew collectors over campfires for clean water gathering after the most recent changes. If you can only fill one jar at a time then that would for sure make the dew collector a lot more attractive.
 
I actually think this would be a good thing to incentivize dew collectors over campfires for clean water gathering after the most recent changes. If you can only fill one jar at a time then that would for sure make the dew collector a lot more attractive.
Harvesting dew is already more appealing. After installing a filter, there's no need to boil the water, which saves a lot of time. With the amount of glue I use, without dew collectors, I'd die doing the same old routine.
 
Harvesting dew is already more appealing. After installing a filter, there's no need to boil the water, which saves a lot of time. With the amount of glue I use, without dew collectors, I'd die doing the same old routine.

I don’t understand this argument. It’s not like you have to tend the water as it boils. You put it in and go do other things and when you come back you have water—just like the dew collector. To me, they are equivalent in terms of waiting for the clean water.
 
I don’t understand this argument. It’s not like you have to tend the water as it boils. You put it in and go do other things and when you come back you have water—just like the dew collector. To me, they are equivalent in terms of waiting for the clean water.
Apparently you don't use water. I spend about 300 grenade launcher shots during each Blood Moon. This is 600 glue. 600 glue is 600 water. I have 20 dew collectors. As I run past them, I press only 2 buttons “E”, “R”, it takes very little time, less than a minute and I get 120 water. Five such runs and I will have 600 water, while the total time spent will be about 2-3 minutes.

Now you need to open the collector, put in the cans, and take out the water. This will clearly take a few seconds, not 0.5 seconds. Or I have to go to the fire, select a recipe, write 60 in the quantity field (or count out dirty water in advance), count out the firewood, press the produce button.
 
Apparently you don't use water. I spend about 300 grenade launcher shots during each Blood Moon. This is 600 glue. 600 glue is 600 water. I have 20 dew collectors. As I run past them, I press only 2 buttons “E”, “R”, it takes very little time, less than a minute and I get 120 water. Five such runs and I will have 600 water, while the total time spent will be about 2-3 minutes.

Now you need to open the collector, put in the cans, and take out the water. This will clearly take a few seconds, not 0.5 seconds. Or I have to go to the fire, select a recipe, write 60 in the quantity field (or count out dirty water in advance), count out the firewood, press the produce button.
Or just don't use a number and as you run by the campfires, you press E,R to collect water and let it continue with production once there's room again, which is the same as a dew collector. You'd use more fuel if you're not counting out your fuel, but wood or coal is so easy to come by and it lasts a long time, so it's not much of an inconvenience. You can basically run past and hit start on each really quickly to get it going if you have fuel in there already and then go do something, come back and E,R to collect and it'll continue boiling the water. Not really much difference, and the water is ready faster than the dew collector, which is a bonus if you use that much.
 
Or just don't use a number and as you run by the campfires, you press E,R to collect water and let it continue with production once there's room again, which is the same as a dew collector. You'd use more fuel if you're not counting out your fuel, but wood or coal is so easy to come by and it lasts a long time, so it's not much of an inconvenience. You can basically run past and hit start on each really quickly to get it going if you have fuel in there already and then go do something, come back and E,R to collect and it'll continue boiling the water. Not really much difference, and the water is ready faster than the dew collector, which is a bonus if you use that much.
To get something from a fire, you first need to load something into it.
 
Apparently you don't use water.
Not only do I use water but I also employ logic and basic reasoning. I bet I can beat your 20 dew collector factory with less than half the number of campfires at a fraction of the setup cost and overall less harvesting effort.

To get something from a fire, you first need to load something into it.

Exactly. That used to be the advantage of the dew collector over the campfire. But now you have to load something into the dew collector as well.

I didn’t say people can’t have fun using dew collectors. I just disagree with the sentiment that dew collectors are somehow more passive than campfires.
 
To get something from a fire, you first need to load something into it.
To get something from the dew collector, you now have to load something into it as well -- jars. With campfires, if you have a bunch of murky water, you can just tell it to cook 100 of them on each campfire (that requires only clicking on the water once as it'll stay selected for each campfire and then entering 100 once as that will also remain for each campfire as long as you have enough murky water) and leave. When you return, you can take the 60 that fit there and it'll continue where it left off. No additional clicking other than E,R to collect the water that is there. That assumes that you have entered a larger number than 60 and that you have fuel, of course.

In the end, it's really no different. Time spent is going to be roughly the same. There isn't really any advantage beyond if someone doesn't want to fill empty jars even though that's easy to do and there is water everywhere even if someone doesn't make a pool of water at their base.
 
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When you return, you can take the 60 that fit there and it'll continue where it left off.
Are you sure about this? I haven't checked for a long time, but previously, workstations would destroy the products they produced if the output was full.
Not only do I use water but I also employ logic and basic reasoning. I bet I can beat your 20 dew collector factory with less than half the number of campfires at a fraction of the setup cost and overall less harvesting effort.
I understand perfectly well that a campfire is cheaper in terms of resources. For the same 10 dew collectors with all the modifications, you'd need 6,000 polymers alone, not counting everything else. But you have to constantly feed the campfire something, which is why I used a dew collector.
 
Really? You stand at your campfire feeding it one stick of wood at a time? What’s this constant feeding nonsense?
Well, not just one at a time, of course. You choose what to make, set the required quantity, check the time, and throw in the required amount of firewood.
Let's say the cooking time is 45 minutes, which means I need to count out 54 planks and put them in the fuel slot. Keep in mind that there's no quick way to split a stack in the game. There are only two options: half or one. This takes quite a bit of time.
Throwing in a whole stack isn't an option either; I'll get tired of chopping firewood. Keep in mind that the stove is running while I'm not in the game, which means it will waste firewood.
 
Are you sure about this? I haven't checked for a long time, but previously, workstations would destroy the products they produced if the output was full.

I understand perfectly well that a campfire is cheaper in terms of resources. For the same 10 dew collectors with all the modifications, you'd need 6,000 polymers alone, not counting everything else. But you have to constantly feed the campfire something, which is why I used a dew collector.
Yes, you will never lose your output if you produce more than what fits. I've never had that happen and I started in A20.5.

As far as fuel, yes. You would waste it with what I said. But it takes only a few minutes to have hundreds of wood or coal. If using coal, it lasts longer. Letting it use up extra isn't really a big deal. I always counted out wood for my campfires or forges so I didn't waste it, but it isn't really that big of a problem. I always had way more coal than I'd ever use, and wood is fast to gather. But in any case, I was just showing how you can do it in basically the same steps if you wanted. A lot of people don't count out the fuel, so for those who don't, it's not anything different.

And if you do care about the fuel, it doesn't take much time to split wood or coal in half a number of times until you have the numbers you need, and by doing halves, you get what you need for all your campfires at the same time. You'll still have to "fuel" the dew collectors to a count of 18 jars for each one all the time. In the end, counting 18 jars is the same as counting 18 wood, which would give just as many boiled water without any points in Master Chef. If you have points in Master Chef, it takes less wood. And coal is less as well. You can't do less for the dew collectors. And being able to set up even just 60 at once per campfire rather than having to do only 18 at once per dew collector is actually better as you can do a lot more at once without having to keep refilling things. How many times have you had dew collectors sit around full since you were doing other things? The more times you have to refill a workstation, the more time gets wasted when you aren't there to refuel (I'll just call jars fuel here) and unload them. Fewer times means less wasted time unless you just happen to always come back at just the right time.

Time and resources are the main differences right now. Campfires are faster and use fewer resources... at least for far into the game. Eventually the fuel becomes more than the cost of the dew collectors and the jars and the mods, but that will take quite a while, especially if you're talking 3x the dew collectors versus the campfires to do the same amount of work. If you don't care about speed or resources, then sure... the dew collector is the better option. Otherwise, it isn't.

Keep in mind that the stove is running while I'm not in the game, which means it will waste firewood.
Only if you're on a server or someone else is hosting and keeps the game running when you leave. Time doesn't advance otherwise. And in those cases, if you plan to end your games at your base, it's not difficult to run down your campfires and hit stop on each before quitting.
 
A lot of people don't count out the fuel, so for those who don't, it's not anything different.
Well, let's do the math. We have five fires, we loaded them, threw 1,000 logs into each, and went to bed. We woke up, got dressed, went to work, arrived, had dinner, logged into the game, and... We see all the logs completely burnt. A total of 5,000 logs burned. It takes us about 15 minutes to chop them. Well, spending 15 minutes on 300 cans of water seems a bit excessive.
 
Well, let's do the math. We have five fires, we loaded them, threw 1,000 logs into each, and went to bed. We woke up, got dressed, went to work, arrived, had dinner, logged into the game, and... We see all the logs completely burnt. A total of 5,000 logs burned. It takes us about 15 minutes to chop them. Well, spending 15 minutes on 300 cans of water seems a bit excessive.
Again, you aren't using fuel if the game is closed unless you're on a server and you can always stop production while offline if you want. But why 1000? That's enough for 1000 water even if you don't have Master Chef. In 10 seconds, you can split a 6000 stack down to under 200 by splitting in halves repeatedly (if you're not slow with a mouse). You then have multiple smaller stacks (only 2 under 200, but you'll have other stacks that are still split into smaller amounts and won't require more than a few clicks at most to split them down) that you can use for more than one campfire. It really isn't that much effort. A single 1200 HP tree will give you at least a couple hundred wood (I don't remember exactly), so it's not much time needed to fuel the campfires. That's about 11 hits with a stone axe (I forget if that's with or without the axe mod), but that's without any points to increase damage. Once you have the points to increase damage, it can be done in fewer hits. I can gather 12000 wood in 5-10 minutes without a problem if I go to where there are a lot of trees clumped together. Consider the time you need to gather the resources to craft a lot of dew collectors and compare that to the time to get some wood and it will take you quite a ways into the game before you break even.
 
Again, you aren't using fuel if the game is closed unless you're on a server and you can always stop production while offline if you want.
I almost always play on a server. I get bored playing single-player.
In 10 seconds, you can split a 6000 stack down to under 200 by splitting in halves repeatedly (if you're not slow with a mouse).
If you have room in your inventory.
But it's more a matter of time; doing this for every fire/forge gets a bit tedious.
 
I almost always play on a server. I get bored playing single-player.

If you have room in your inventory.
But it's more a matter of time; doing this for every fire/forge gets a bit tedious.
~10 seconds to get one stack of 162, 163, 325, 750, 1500, and 3000. It then takes 1-2 seconds to turn that 325 into 162 and 163 again. That's 4 campfires or forges with enough wood to handle whatever you're making without a significant amount of waste. If you spend 60 seconds, which is really very little time, you can drop those to around 80 for a dozen campfires without any problem. Yes, you need inventory space, but you're at your base. Do you carry around a full inventory when you go back to your base, or do you unload? You should always have enough space to split the wood while at your base unless you're trying to do it before unloading, but that's not really necessary.

It doesn't really matter. Some will keep using dew collectors, and that's their choice. Others will stop using them now. There have been multiple people who have said they are useless now, and for every person who posted that they are now useless, many more who never post will think the same thing. If you like them even with the requirement for jars, then keep using them. When I start to play the game again, I'll still use them because I like them, but I'll mod out the jar requirement. If I couldn't mod it out, I would only use campfires. But since I can, I don't need to make that choice. No need to keep going back and forth on it. You don't care about the jar requirement and I do. That's not likely to change for either of us.
 
Yeah. It comes down to preference. Most people will have the campfire process setup first since the dew collector is gated behind magazines. So everyone will be able to play with both processes and decide whether building dew collectors and crafting/buying all the upgrades is worth it for them.

For me, once I had a well placed in my base with a campfire next to it equipped with a pot, I felt no incentive to build a dew collector once it became unlocked and I’ve been a fan of the dew collector from the start. As a fan, I’ll probably still build one as a vestigial element of the game and for the aesthetics of adding one to my base setup. It’s just too bad there isn’t a more marked advantage to inspire progression gameplay any longer
 
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Do you carry around a full inventory when you go back to your base, or do you unload?
I don't unload everything. I don't unload ammo, lockpicks, fuel, food, water, or other consumables. And when I create glue, I only have one free inventory slot to separate the firewood.
 
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